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authorThomas Dinges <blender@dingto.org>2014-06-13 23:44:48 +0400
committerThomas Dinges <blender@dingto.org>2014-06-13 23:59:14 +0400
commit3de3987ea190415d0d088c3917b45f44afb43840 (patch)
tree35577ec3798ee74ee4c37821ec74981b3c9d7342 /source/blender/nodes/CMakeLists.txt
parent49df707496e505c8a8b21c1ea36b479e950cc66c (diff)
Cycles: Add dedicated nodes to split/combine vectors.
This was already possible via the RGB nodes, but that seems weird.
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 754a3c11d78..6fed0d16848 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -144,6 +144,7 @@ set(SRC
shader/nodes/node_shader_rgb.c
shader/nodes/node_shader_sepcombRGB.c
shader/nodes/node_shader_sepcombHSV.c
+ shader/nodes/node_shader_sepcombXYZ.c
shader/nodes/node_shader_squeeze.c
shader/nodes/node_shader_texture.c
shader/nodes/node_shader_valToRgb.c