diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2022-06-29 22:50:35 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2022-06-29 22:50:35 +0300 |
commit | fa2084ae58a77b1201289b6bedac427f73c762d1 (patch) | |
tree | fd99401eb8e742415f59332d115f0f34699f92b6 /source/blender/nodes/CMakeLists.txt | |
parent | 0ea282f7462070041b2599389ba61c7ef50426b5 (diff) |
Geometry Nodes: Experimental rigid body integration.
This is an exploration of how geometry nodes might be coupled with
rigid bodies and iterative simulations in general. It's a very
rough-and-ready implementation, not meant as a final version, but rather
to prove the possiblity and to find challenging areas where redesign is
needed.
The core additions are:
- Geometry nodes to flag points and/or instances as rigid bodies.
- Depsgraph integration to ensure the necessary order of operations
between modifiers and rigid body pre/post simulation updates.
- Simple cache feature to store arbitrary geometry and loop back into
the next iteration.
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r-- | source/blender/nodes/CMakeLists.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index 386e5fe14c9..d19d1d202f9 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -5,6 +5,7 @@ add_subdirectory(composite) add_subdirectory(function) add_subdirectory(geometry) add_subdirectory(shader) +add_subdirectory(simulation) add_subdirectory(texture) set(INC @@ -14,6 +15,7 @@ set(INC geometry intern shader + simulation texture ../editors/include ../blenkernel @@ -65,6 +67,8 @@ set(SRC NOD_multi_function.hh NOD_node_declaration.hh NOD_node_tree_ref.hh + NOD_simulation.h + NOD_simulation_exec.hh NOD_shader.h NOD_socket.h NOD_socket_declarations.hh @@ -83,6 +87,7 @@ set(LIB bf_nodes_composite bf_nodes_function bf_nodes_geometry + bf_nodes_simulation bf_nodes_shader bf_nodes_texture ) |