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authorLukas Tönne <lukas.toenne@gmail.com>2022-06-29 22:50:35 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2022-06-29 22:50:35 +0300
commitfa2084ae58a77b1201289b6bedac427f73c762d1 (patch)
treefd99401eb8e742415f59332d115f0f34699f92b6 /source/blender/nodes/CMakeLists.txt
parent0ea282f7462070041b2599389ba61c7ef50426b5 (diff)
Geometry Nodes: Experimental rigid body integration.
This is an exploration of how geometry nodes might be coupled with rigid bodies and iterative simulations in general. It's a very rough-and-ready implementation, not meant as a final version, but rather to prove the possiblity and to find challenging areas where redesign is needed. The core additions are: - Geometry nodes to flag points and/or instances as rigid bodies. - Depsgraph integration to ensure the necessary order of operations between modifiers and rigid body pre/post simulation updates. - Simple cache feature to store arbitrary geometry and loop back into the next iteration.
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r--source/blender/nodes/CMakeLists.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 386e5fe14c9..d19d1d202f9 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -5,6 +5,7 @@ add_subdirectory(composite)
add_subdirectory(function)
add_subdirectory(geometry)
add_subdirectory(shader)
+add_subdirectory(simulation)
add_subdirectory(texture)
set(INC
@@ -14,6 +15,7 @@ set(INC
geometry
intern
shader
+ simulation
texture
../editors/include
../blenkernel
@@ -65,6 +67,8 @@ set(SRC
NOD_multi_function.hh
NOD_node_declaration.hh
NOD_node_tree_ref.hh
+ NOD_simulation.h
+ NOD_simulation_exec.hh
NOD_shader.h
NOD_socket.h
NOD_socket_declarations.hh
@@ -83,6 +87,7 @@ set(LIB
bf_nodes_composite
bf_nodes_function
bf_nodes_geometry
+ bf_nodes_simulation
bf_nodes_shader
bf_nodes_texture
)