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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2013-12-28 04:54:44 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-12-28 19:57:02 +0400
commita35db17cee5a9b47dc9624f7dfcb41f5fc185b33 (patch)
treeef23032da73b9b202490307f865e2afd4e2e7e76 /source/blender/nodes/CMakeLists.txt
parenta06c9c277a8577f7ef473fffaf2258d2a3a6ab80 (diff)
Cycles Volume Render: work on nodes and closures.
* Henyey-Greenstein scattering closure implementation. * Rename transparent to absorption node and isotropic to scatter node. * Volume density is folded into the closure weights. * OSL support for volume closures and nodes. * This commit has no user visible changes, there is no volume render code yet. This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r--source/blender/nodes/CMakeLists.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 64feb0068cb..16671e84da0 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -197,8 +197,8 @@ set(SRC
shader/nodes/node_shader_tex_sky.c
shader/nodes/node_shader_tex_voronoi.c
shader/nodes/node_shader_tex_wave.c
- shader/nodes/node_shader_volume_isotropic.c
- shader/nodes/node_shader_volume_transparent.c
+ shader/nodes/node_shader_volume_scatter.c
+ shader/nodes/node_shader_volume_absorption.c
shader/node_shader_tree.c
shader/node_shader_util.c