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authorJeroen Bakker <j.bakker@atmind.nl>2012-10-24 12:36:10 +0400
committerJeroen Bakker <j.bakker@atmind.nl>2012-10-24 12:36:10 +0400
commit0fb9b7bedaadd8454b60ef5f0f2897da1af29732 (patch)
tree8ce33aaa45ea5e783744fd0604649f357c79ba46 /source/blender/nodes/CMakeLists.txt
parent0cba4e6d6f5f4d53e281fa4299e5b2fbda368f26 (diff)
Adding a pixelate node.
This makes it possible to create pixelized scale in the Tile compositor. Just append the node in front of a scale node or where you want the pixelization to take place. There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r--source/blender/nodes/CMakeLists.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 3fd9bfecedf..19b3df8affe 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -23,7 +23,7 @@
#
# ***** END GPL LICENSE BLOCK *****
-set(INC
+set(INC
.
composite
intern
@@ -119,7 +119,8 @@ set(SRC
composite/nodes/node_composite_ellipsemask.c
composite/nodes/node_composite_switch.c
composite/nodes/node_composite_colorcorrection.c
-
+ composite/nodes/node_composite_pixelate.c
+
composite/node_composite_tree.c
composite/node_composite_util.c