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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-10 19:56:43 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-10 19:56:43 +0400
commitfe09b24e86e340e733f91c8ed9fcc7b8519157f4 (patch)
treedfe21334e003d8e73ea993d5fcac54c19facd987 /source/blender/nodes/CMakeLists.txt
parente9a61cd29db61513dedeb4d656e7dadff7439b1a (diff)
Cycles: per-BSDF normal input and new Bump node.
Each BSDF node now has a Normal input, which can be used to set a custom normal for the BSDF, for example if you want to have only bump on one of the layers in a multilayer material. The Bump node can be used to generate a normal from a scalar value, the same as what happens when you connect a scalar value to the displacement output. Documentation has been updated with the latest changes: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes Patch by Agustin Benavidez, some implementation tweaks by me.
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index f4e427ce3e3..a6de5e2fdba 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -153,6 +153,7 @@ set(SRC
shader/nodes/node_shader_bsdf_translucent.c
shader/nodes/node_shader_bsdf_transparent.c
shader/nodes/node_shader_bsdf_velvet.c
+ shader/nodes/node_shader_bump.c
shader/nodes/node_shader_emission.c
shader/nodes/node_shader_fresnel.c
shader/nodes/node_shader_layer_weight.c