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authorClément Foucault <foucault.clem@gmail.com>2018-05-14 14:34:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-16 17:58:32 +0300
commitf1a5fd90bad851ccb9eef7bc59c3a8ebe39fe8b8 (patch)
tree0da7498d7479e534d08a60a0de68ffc552efc587 /source/blender/nodes/CMakeLists.txt
parente862bcd6c8cb218c2213ac4a05a11dd13dbdecbf (diff)
Shader Node Editor: Add Closure to RGB convertion node.
Patch D3205 by Kanzaki Wataru Only implemented in Eevee for now. Collapse a closure to RGBA so we can do NPR stuff on the resulting color. Use an emission shader to convert the color back to a closure. Doing this will break PBR and will kill any SSR and SSS effects the shader the shader rely on. That said screen space refraction and ambient occlusion are supported due to the way they are implemented.
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index efe7db088f8..5acd0a9fcea 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -177,6 +177,7 @@ set(SRC
shader/nodes/node_shader_light_falloff.c
shader/nodes/node_shader_light_path.c
shader/nodes/node_shader_mix_shader.c
+ shader/nodes/node_shader_shaderToRgb.c
shader/nodes/node_shader_normal_map.c
shader/nodes/node_shader_object_info.c
shader/nodes/node_shader_hair_info.c