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authorSergey Sharybin <sergey.vfx@gmail.com>2012-04-30 11:43:21 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-04-30 11:43:21 +0400
commit9151d46d7dbab7c978604656c146245aaf8f4ce3 (patch)
tree567c74224cbaec49ed7de0c64a209053fd04c1aa /source/blender/nodes/CMakeLists.txt
parent16f06d4fe4bc9317a505a15112d7250152aa36d0 (diff)
Tomato: initial commit of mask editing tools into SVN
- Added new dtaablock called Mask which might be re-used in any area. Currently editing of masks happens in clip editor and they might be used in compositor nodes only. - Added new mode to clip clip editor to interact with masks. Implemented basic tools to create shapes, splines and points. Also implemented idea of UW points for feather which means feather points are have got U coordinate along spline (which is measured from 0 to 1) and W is it's weight meaning distance from main spline. - Spline points might be parented to movie tracks. Interface for this isn't best yet. - Rasterisaztion of masks happens in compositor node (Input -> Mask) Input image of this ode is used as reference for mask resolution. Currently all splines of all shapes are rasterizing independently which means shapes with holes are not supported. Also feather rasterization is not implemented. Rasterized was implemented by Pete Larbell, thanks! Do not consider this is something finished, there's still lots of things to be done (especially from interface and usability points of view).
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r--source/blender/nodes/CMakeLists.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 9bcbc91265c..5320d9f65cc 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -35,6 +35,7 @@ set(INC
../makesrna
../render/extern/include
../../../intern/guardedalloc
+ ../../../intern/raskter
)
set(INC_SYS
@@ -81,6 +82,7 @@ set(SRC
composite/nodes/node_composite_mapUV.c
composite/nodes/node_composite_mapValue.c
composite/nodes/node_composite_math.c
+ composite/nodes/node_composite_mask.c
composite/nodes/node_composite_mixrgb.c
composite/nodes/node_composite_movieclip.c
composite/nodes/node_composite_moviedistortion.c