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authorThomas Dinges <blender@dingto.org>2013-06-10 00:46:22 +0400
committerThomas Dinges <blender@dingto.org>2013-06-10 00:46:22 +0400
commitcf359f6c7f259bf669a144c9a455fe79780fc6ff (patch)
treebb3e2ce16b033d123fa3dd783a98da533c2c68bb /source/blender/nodes/CMakeLists.txt
parentcca324e468db471d7988a37e5804bc3f432160d6 (diff)
Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometer, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier. Example render: http://www.pasteall.org/pic/show.php?id=53202 ToDo: * Move some functions into an util file, maybe a common util_color.h or so. * Test GPU, unfortunately sm_21 doesn't work for me yet.
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 59f25326edb..cc1a5f8cee9 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -145,6 +145,7 @@ set(SRC
shader/nodes/node_shader_valToRgb.c
shader/nodes/node_shader_value.c
shader/nodes/node_shader_wireframe.c
+ shader/nodes/node_shader_wavelength.c
shader/nodes/node_shader_vectMath.c
shader/nodes/node_shader_add_shader.c
shader/nodes/node_shader_ambient_occlusion.c