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authorMiguel Porces <cmporces>2019-03-16 20:48:22 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-16 22:36:35 +0300
commit9e152f919f2f86cbe3530c6adc34373ebc703904 (patch)
treee3434b83601c03e659b4a1bfd4ae5027f58fa3f5 /source/blender/nodes/NOD_composite.h
parent5797a5fc65c87b69460d910a82d219b5e3ea12ad (diff)
Python API: add Python-defined node groups for shaders and compositing.
This was already supported for Cycles shader nodes, but now also works for Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be subclassed and registered. Differential Revision: https://developer.blender.org/D4370
Diffstat (limited to 'source/blender/nodes/NOD_composite.h')
-rw-r--r--source/blender/nodes/NOD_composite.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_composite.h b/source/blender/nodes/NOD_composite.h
index 1e43b5011e6..85f4c81610b 100644
--- a/source/blender/nodes/NOD_composite.h
+++ b/source/blender/nodes/NOD_composite.h
@@ -136,4 +136,6 @@ void node_cmp_rlayers_outputs(struct bNodeTree *ntree, struct bNode *node);
void node_cmp_rlayers_register_pass(struct bNodeTree *ntree, struct bNode *node, struct Scene *scene, struct ViewLayer *view_layer, const char *name, int type);
const char *node_cmp_rlayers_sock_to_pass(int sock_index);
+void register_node_type_cmp_custom_group(bNodeType *ntype);
+
#endif