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authorBrecht Van Lommel <brecht@blender.org>2022-03-11 20:21:05 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-22 16:15:20 +0300
commit3b5224b57c3cfc39a7998ecfc482e13bd6940e68 (patch)
tree1111ceb0a6501b7de81d4e0e59b6d424c9773665 /source/blender/nodes/NOD_composite.h
parent2ebcb7fab3e237b7d00de3088c34780cd24f397b (diff)
Cleanup: refactor passing of color management settings for image save
Make a copy of ImageFormatData that contains the effective color management settings, and pass that along to the various functions. This will make it possible to add more complex logic later. For compositing nodes, passing along view and display settings through many functions made it harder to add additional settings, so just get those from the scene now. Differential Revision: https://developer.blender.org/D14401
Diffstat (limited to 'source/blender/nodes/NOD_composite.h')
-rw-r--r--source/blender/nodes/NOD_composite.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/nodes/NOD_composite.h b/source/blender/nodes/NOD_composite.h
index d5d97f7be2e..3d3450d9252 100644
--- a/source/blender/nodes/NOD_composite.h
+++ b/source/blender/nodes/NOD_composite.h
@@ -143,8 +143,6 @@ void ntreeCompositExecTree(struct Scene *scene,
struct RenderData *rd,
int rendering,
int do_previews,
- const struct ColorManagedViewSettings *view_settings,
- const struct ColorManagedDisplaySettings *display_settings,
const char *view_name);
/**