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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-02-02 02:17:51 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-02-02 02:18:51 +0300 |
commit | 9cc4861e6f7d18b9426ffc871857d6bd613a252a (patch) | |
tree | f5cad93516f185b10401218e95e64b313f10d248 /source/blender/nodes/NOD_composite.h | |
parent | c9b578eac8a3c0e246e9679e2333a1788d5c4031 (diff) |
Compositor: Combine and Separate XYZ Node
We have this node for shader and geometry nodes. Compositor can also
work with vectors, and this can help with that.
Reviewed By: manzanilla
Maniphest Tasks: T95385
Differential Revision: https://developer.blender.org/D12919
Diffstat (limited to 'source/blender/nodes/NOD_composite.h')
-rw-r--r-- | source/blender/nodes/NOD_composite.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_composite.h b/source/blender/nodes/NOD_composite.h index 82faccc2c2d..71acc738472 100644 --- a/source/blender/nodes/NOD_composite.h +++ b/source/blender/nodes/NOD_composite.h @@ -140,6 +140,8 @@ void register_node_type_cmp_pixelate(void); void register_node_type_cmp_trackpos(void); void register_node_type_cmp_planetrackdeform(void); void register_node_type_cmp_cornerpin(void); +void register_node_type_cmp_separate_xyz(void); +void register_node_type_cmp_combine_xyz(void); void node_cmp_rlayers_outputs(struct bNodeTree *ntree, struct bNode *node); void node_cmp_rlayers_register_pass(struct bNodeTree *ntree, |