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authorAaron Carlisle <Blendify>2021-09-28 22:29:16 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-09-28 22:30:23 +0300
commitc7a7c3f5e5ddd5d8919da84e75c1a277ba0b6de9 (patch)
tree5e142eb1cdb46e18844f54ea3a0dca4307e54c6e /source/blender/nodes/NOD_composite.h
parent87e315c2375650acf091eb28a6a4badb1c9e50d2 (diff)
Cleanup: convert compositor nodes to c++
- Many cleanups of to use list base - Some variable changes These change is needed to migrate to the new socket builder API Reviewed By: manzanilla Differential Revision: https://developer.blender.org/D12366
Diffstat (limited to 'source/blender/nodes/NOD_composite.h')
-rw-r--r--source/blender/nodes/NOD_composite.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/NOD_composite.h b/source/blender/nodes/NOD_composite.h
index 2cbbd31c97a..d243577f68d 100644
--- a/source/blender/nodes/NOD_composite.h
+++ b/source/blender/nodes/NOD_composite.h
@@ -145,7 +145,7 @@ void node_cmp_rlayers_register_pass(struct bNodeTree *ntree,
struct Scene *scene,
struct ViewLayer *view_layer,
const char *name,
- int type);
+ eNodeSocketDatatype type);
const char *node_cmp_rlayers_sock_to_pass(int sock_index);
void register_node_type_cmp_custom_group(bNodeType *ntype);