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author | Aaron Carlisle <Blendify> | 2022-01-04 19:41:10 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-04 19:42:40 +0300 |
commit | 25018dc061af17e9074ff60bd29176518141b4cd (patch) | |
tree | 72c77c720ba4b6f80346f4658066efee84375580 /source/blender/nodes/NOD_derived_node_tree.hh | |
parent | f7c0287278e08ddaf553a8e49762d441e5214091 (diff) |
Cleanup: Nodes: Convert generic shader node files to c++
Along with the general changes to CPP this commit does the following
- Use static casts where possible
- Use new CPP MEM library functions instead of cast
- Use listbase macros where possible
- Declare variables where initialized
Reviewed By: HooglyBoogly, JacquesLucke
Differential Revision: https://developer.blender.org/D13718
Diffstat (limited to 'source/blender/nodes/NOD_derived_node_tree.hh')
0 files changed, 0 insertions, 0 deletions