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authorDorian <BD3D>2021-10-22 15:59:15 +0300
committerJacques Lucke <jacques@blender.org>2021-10-22 16:01:28 +0300
commit781289e31fbec004584b3789c801d1db012dfaa4 (patch)
tree9594fb70a46472f202b36e75a662970714f1ed00 /source/blender/nodes/NOD_function.h
parent01e2a532f55ee2de3bfd1c0d97d063976546a036 (diff)
Geometry Nodes: add Boolean and Integer Input nodes
These nodes just output a single value of their respective types, making it possible to control multiple inputs with the same value. Differential Revision: https://developer.blender.org/D12932
Diffstat (limited to 'source/blender/nodes/NOD_function.h')
-rw-r--r--source/blender/nodes/NOD_function.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_function.h b/source/blender/nodes/NOD_function.h
index e3e75b6fa7a..0652a0d1e94 100644
--- a/source/blender/nodes/NOD_function.h
+++ b/source/blender/nodes/NOD_function.h
@@ -26,6 +26,8 @@ void register_node_type_fn_align_euler_to_vector(void);
void register_node_type_fn_boolean_math(void);
void register_node_type_fn_float_compare(void);
void register_node_type_fn_float_to_int(void);
+void register_node_type_fn_input_bool(void);
+void register_node_type_fn_input_int(void);
void register_node_type_fn_input_special_characters(void);
void register_node_type_fn_input_string(void);
void register_node_type_fn_input_vector(void);