diff options
author | Dorian <BD3D> | 2021-10-22 15:59:15 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-10-22 16:01:28 +0300 |
commit | 781289e31fbec004584b3789c801d1db012dfaa4 (patch) | |
tree | 9594fb70a46472f202b36e75a662970714f1ed00 /source/blender/nodes/NOD_function.h | |
parent | 01e2a532f55ee2de3bfd1c0d97d063976546a036 (diff) |
Geometry Nodes: add Boolean and Integer Input nodes
These nodes just output a single value of their respective types,
making it possible to control multiple inputs with the same value.
Differential Revision: https://developer.blender.org/D12932
Diffstat (limited to 'source/blender/nodes/NOD_function.h')
-rw-r--r-- | source/blender/nodes/NOD_function.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_function.h b/source/blender/nodes/NOD_function.h index e3e75b6fa7a..0652a0d1e94 100644 --- a/source/blender/nodes/NOD_function.h +++ b/source/blender/nodes/NOD_function.h @@ -26,6 +26,8 @@ void register_node_type_fn_align_euler_to_vector(void); void register_node_type_fn_boolean_math(void); void register_node_type_fn_float_compare(void); void register_node_type_fn_float_to_int(void); +void register_node_type_fn_input_bool(void); +void register_node_type_fn_input_int(void); void register_node_type_fn_input_special_characters(void); void register_node_type_fn_input_string(void); void register_node_type_fn_input_vector(void); |