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authorEdgar Roman Cervantes <redvant>2021-02-20 01:03:14 +0300
committerHans Goudey <h.goudey@me.com>2021-02-20 01:03:14 +0300
commita961a2189cb38ffb368d6781aa57177bfefe0e36 (patch)
tree9fe23cadf50386676c42655e2b02e61144694384 /source/blender/nodes/NOD_function.h
parentee1c674775fd60352502f4d6062dbd4637865f9d (diff)
Geometry Nodes: Add string input node
This commit adds a simple string input node, intended for use in the attribute workflow to make using the same attribute name in multiple places easier. The node is function node similar to the existing vector input node. Ref T84971 Differential Revision: https://developer.blender.org/D10316
Diffstat (limited to 'source/blender/nodes/NOD_function.h')
-rw-r--r--source/blender/nodes/NOD_function.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_function.h b/source/blender/nodes/NOD_function.h
index b5279f7d914..6b184f04af7 100644
--- a/source/blender/nodes/NOD_function.h
+++ b/source/blender/nodes/NOD_function.h
@@ -24,6 +24,7 @@ void register_node_type_fn_boolean_math(void);
void register_node_type_fn_combine_strings(void);
void register_node_type_fn_float_compare(void);
void register_node_type_fn_group_instance_id(void);
+void register_node_type_fn_input_string(void);
void register_node_type_fn_input_vector(void);
void register_node_type_fn_object_transforms(void);
void register_node_type_fn_random_float(void);