diff options
author | Erik Abrahamsson <erik85> | 2022-07-27 16:38:30 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2022-07-27 16:38:44 +0300 |
commit | c8ae1fce6024556b72c9e48c2b97c310aceb556c (patch) | |
tree | 31328550a7a4511f23a33a122cc4d671d4681400 /source/blender/nodes/NOD_geometry.h | |
parent | 9ac81ed6abfbd431aafd75969f8590703ebe122f (diff) |
Geometry Nodes: Shortest Paths nodes
This adds three new nodes:
* `Shortest Edge Paths`: Actually finds the shortest paths.
* `Edge Paths to Curves`: Converts the paths to separate curves.
This may generate a quadratic amount of data, making it slow
for large meshes.
* `Edge Paths to Selection`: Generates an edge selection that
contains all edges that are part of a path. This can be used
with the Separate Geometry node to only keep the edges that
are part of a path. For large meshes, this approach can be
much faster than the `Edge Paths to Curves` node, because
less data is created.
Differential Revision: https://developer.blender.org/D15274
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index 86c276fbd6f..7dcbfb50a2c 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -52,6 +52,8 @@ void register_node_type_geo_delete_geometry(void); void register_node_type_geo_duplicate_elements(void); void register_node_type_geo_distribute_points_on_faces(void); void register_node_type_geo_dual_mesh(void); +void register_node_type_geo_edge_paths_to_curves(void); +void register_node_type_geo_edge_paths_to_selection(void); void register_node_type_geo_edge_split(void); void register_node_type_geo_extrude_mesh(void); void register_node_type_geo_field_at_index(void); @@ -81,6 +83,7 @@ void register_node_type_geo_input_position(void); void register_node_type_geo_input_radius(void); void register_node_type_geo_input_scene_time(void); void register_node_type_geo_input_shade_smooth(void); +void register_node_type_geo_input_shortest_edge_paths(void); void register_node_type_geo_input_spline_cyclic(void); void register_node_type_geo_input_spline_length(void); void register_node_type_geo_input_spline_resolution(void); |