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authorErik Abrahamsson <erik85>2022-07-27 16:38:30 +0300
committerJacques Lucke <jacques@blender.org>2022-07-27 16:38:44 +0300
commitc8ae1fce6024556b72c9e48c2b97c310aceb556c (patch)
tree31328550a7a4511f23a33a122cc4d671d4681400 /source/blender/nodes/NOD_geometry.h
parent9ac81ed6abfbd431aafd75969f8590703ebe122f (diff)
Geometry Nodes: Shortest Paths nodes
This adds three new nodes: * `Shortest Edge Paths`: Actually finds the shortest paths. * `Edge Paths to Curves`: Converts the paths to separate curves. This may generate a quadratic amount of data, making it slow for large meshes. * `Edge Paths to Selection`: Generates an edge selection that contains all edges that are part of a path. This can be used with the Separate Geometry node to only keep the edges that are part of a path. For large meshes, this approach can be much faster than the `Edge Paths to Curves` node, because less data is created. Differential Revision: https://developer.blender.org/D15274
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r--source/blender/nodes/NOD_geometry.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 86c276fbd6f..7dcbfb50a2c 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -52,6 +52,8 @@ void register_node_type_geo_delete_geometry(void);
void register_node_type_geo_duplicate_elements(void);
void register_node_type_geo_distribute_points_on_faces(void);
void register_node_type_geo_dual_mesh(void);
+void register_node_type_geo_edge_paths_to_curves(void);
+void register_node_type_geo_edge_paths_to_selection(void);
void register_node_type_geo_edge_split(void);
void register_node_type_geo_extrude_mesh(void);
void register_node_type_geo_field_at_index(void);
@@ -81,6 +83,7 @@ void register_node_type_geo_input_position(void);
void register_node_type_geo_input_radius(void);
void register_node_type_geo_input_scene_time(void);
void register_node_type_geo_input_shade_smooth(void);
+void register_node_type_geo_input_shortest_edge_paths(void);
void register_node_type_geo_input_spline_cyclic(void);
void register_node_type_geo_input_spline_length(void);
void register_node_type_geo_input_spline_resolution(void);