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author | Hans Goudey <h.goudey@me.com> | 2021-10-15 22:20:53 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-10-15 22:20:53 +0300 |
commit | 19bab2a5360708242a5f6ea11b6e2ff03568a679 (patch) | |
tree | 50c4a4862ed08ca62809b462e273a3925649c9d8 /source/blender/nodes/NOD_geometry.h | |
parent | 76f386a37a9cf14ac729be048230f81a0a397fc8 (diff) |
Geometry Nodes: Object info node optional instance output
The object info node output an instance as a performance optimization.
Before that optimization was (almost) invisible to the user, but now
that we aren't automatically realizing instances, it isn't intuitive
for a single object to become an instance.
I refactored the transform node so its ability to translate/transform
an entire geometry set was more usable from elsewhere and exposed the
function to get a geometry set from an object.
Differential Revision: https://developer.blender.org/D12833
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
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