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author | Hans Goudey <h.goudey@me.com> | 2021-01-13 19:30:42 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-01-13 19:32:06 +0300 |
commit | 1f4c1c5fc73423f87b69621f0f6131b02d014a9f (patch) | |
tree | 6efee48cd919103c86ba0b1b2402b64d2e187a4a /source/blender/nodes/NOD_geometry.h | |
parent | bae4d00e2a33e255b33b59dbd273d56f3d796f0f (diff) |
Geometry Nodes: Add "Point Translate" and "Point Scale" nodes
The translate node moves every point in the geometry, and the scale
node multiplies the "scale" attribute of the input geometry by its input.
While these operations are already possible with the "Attribute" nodes,
these new nodes fit nicely with the nodes specifically for changing the
"rotation" attribute that already exist, and they provide a simpler way
to do the same thing.
Differential Revision: https://developer.blender.org/D10100
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index 22f04356426..523d0cfa24d 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -40,6 +40,8 @@ void register_node_type_geo_attribute_randomize(void); void register_node_type_geo_attribute_math(void); void register_node_type_geo_join_geometry(void); void register_node_type_geo_point_separate(void); +void register_node_type_geo_point_scale(void); +void register_node_type_geo_point_translate(void); void register_node_type_geo_attribute_compare(void); void register_node_type_geo_attribute_mix(void); void register_node_type_geo_attribute_color_ramp(void); |