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authorRay Molenkamp <github@lazydodo.com>2021-04-09 01:25:09 +0300
committerRay Molenkamp <github@lazydodo.com>2021-04-09 01:25:09 +0300
commit3d7e3d5ad0b4a6b790eb95076394948f5a0e046e (patch)
tree4bfdf4fb57baab6c55a6852bf9ff5fdb58561de5 /source/blender/nodes/NOD_geometry.h
parent500045a0d3b57f4333527cb710f05f666acaf904 (diff)
Fix: Missing GeometryNodeCustomGroup
This is a minor change to add some plumbing code to support custom geo nodes. This is working the same way as the custom cycles and compositor nodes. An example add-in is attached to D10784 Reviewed By: JacquesLucke Differential Revision: http://developer.blender.org/D10784
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r--source/blender/nodes/NOD_geometry.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 4ea4fe79504..b84c80e916c 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -20,11 +20,14 @@
extern "C" {
#endif
+#include "BKE_node.h"
+
extern struct bNodeTreeType *ntreeType_Geometry;
void register_node_tree_type_geo(void);
void register_node_type_geo_group(void);
+void register_node_type_geo_custom_group(bNodeType *ntype);
void register_node_type_geo_align_rotation_to_vector(void);
void register_node_type_geo_attribute_clamp(void);