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author | Ray Molenkamp <github@lazydodo.com> | 2021-04-09 01:25:09 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2021-04-09 01:25:09 +0300 |
commit | 3d7e3d5ad0b4a6b790eb95076394948f5a0e046e (patch) | |
tree | 4bfdf4fb57baab6c55a6852bf9ff5fdb58561de5 /source/blender/nodes/NOD_geometry.h | |
parent | 500045a0d3b57f4333527cb710f05f666acaf904 (diff) |
Fix: Missing GeometryNodeCustomGroup
This is a minor change to add some plumbing code
to support custom geo nodes. This is working the
same way as the custom cycles and compositor nodes.
An example add-in is attached to D10784
Reviewed By: JacquesLucke
Differential Revision: http://developer.blender.org/D10784
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index 4ea4fe79504..b84c80e916c 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -20,11 +20,14 @@ extern "C" { #endif +#include "BKE_node.h" + extern struct bNodeTreeType *ntreeType_Geometry; void register_node_tree_type_geo(void); void register_node_type_geo_group(void); +void register_node_type_geo_custom_group(bNodeType *ntype); void register_node_type_geo_align_rotation_to_vector(void); void register_node_type_geo_attribute_clamp(void); |