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author | Jacques Lucke <jacques@blender.org> | 2021-05-20 13:29:06 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-05-20 13:29:06 +0300 |
commit | 3e3ecc329caa25285a4bb6cfbb69f4eb40797fe4 (patch) | |
tree | 54c947003f7ba17e485c5f2a9111c87eb8d5dad4 /source/blender/nodes/NOD_geometry.h | |
parent | f41a753e7514bbeb92a7effbaaaa76b4cbfd2511 (diff) |
Geometry Nodes: new Material input node
This node is similar to the Value and Vector node.
It just provides a way to use the same material in multiple nodes
without exposing it outside of a node group.
Differential Revision: https://developer.blender.org/D11305
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index 879092f1476..d43cd5044ee 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -53,6 +53,7 @@ void register_node_type_geo_collection_info(void); void register_node_type_geo_curve_to_mesh(void); void register_node_type_geo_curve_resample(void); void register_node_type_geo_edge_split(void); +void register_node_type_geo_input_material(void); void register_node_type_geo_is_viewport(void); void register_node_type_geo_join_geometry(void); void register_node_type_geo_material_assign(void); |