diff options
author | Wannes Malfait <Wannes> | 2021-02-09 20:12:24 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-02-09 20:12:24 +0300 |
commit | a2ba37e5b6310bed0d4381619a8edeae2d05fbd2 (patch) | |
tree | 3a96535d5434a1a410eb7e53cd2d9275586e8a25 /source/blender/nodes/NOD_geometry.h | |
parent | 34155dd29bdd08295ec089866a12aed71a7665b4 (diff) |
Geometry Nodes: Add Combine and Separate XYZ nodes for attributes
These are similar to the regular "Combine XYZ" and "Separate XYZ" nodes,
but they work on attributes. They will make it easier to switch between
vector attributes and float attributes.
Differential Revision: https://developer.blender.org/D10308
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index 39338ab14dc..8980855fd51 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -28,12 +28,14 @@ void register_node_type_geo_group(void); void register_node_type_geo_align_rotation_to_vector(void); void register_node_type_geo_attribute_color_ramp(void); +void register_node_type_geo_attribute_combine_xyz(void); void register_node_type_geo_attribute_compare(void); void register_node_type_geo_attribute_fill(void); void register_node_type_geo_attribute_math(void); void register_node_type_geo_attribute_mix(void); void register_node_type_geo_attribute_proximity(void); void register_node_type_geo_attribute_randomize(void); +void register_node_type_geo_attribute_separate_xyz(void); void register_node_type_geo_attribute_vector_math(void); void register_node_type_geo_boolean(void); void register_node_type_geo_collection_info(void); |