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author | Hans Goudey <h.goudey@me.com> | 2021-03-17 21:40:38 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-03-17 21:40:38 +0300 |
commit | a41d3c0ebecfb0846a9a43b41acb74ca7854c7c0 (patch) | |
tree | c13c2c6cb60aebf3f186cc0fc50a55061300ab99 /source/blender/nodes/NOD_geometry.h | |
parent | 1cc427ce2bc564d1c5e192bf49d94311c996b3fb (diff) |
Geometry Nodes: Rename "Subdivide Smooth" back to "Subdivision Surface"
Following concerns raised in the commit that changed the name initially,
rB2e19509e60b39837, it makes more sense to keep the "Surface" name for
this node because it has a specific meaning that should not be confused
with other types of subdivision.
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index 86d3861c5ba..03115852d80 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -61,8 +61,8 @@ void register_node_type_geo_point_separate(void); void register_node_type_geo_point_translate(void); void register_node_type_geo_points_to_volume(void); void register_node_type_geo_sample_texture(void); -void register_node_type_geo_subdivide_smooth(void); void register_node_type_geo_subdivide(void); +void register_node_type_geo_subdivision_surface(void); void register_node_type_geo_transform(void); void register_node_type_geo_triangulate(void); void register_node_type_geo_volume_to_mesh(void); |