diff options
author | Erik Abrahamsson <erik85> | 2021-08-30 07:27:35 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-08-30 07:27:35 +0300 |
commit | a71d2b26017090e1cf329631d831d11f5b84de0a (patch) | |
tree | 6633ca1f086ed77ee1880080a8e37434e78aecbf /source/blender/nodes/NOD_geometry.h | |
parent | 41eb33794ccd977582185159791805c84730a957 (diff) |
Geometry Nodes: Curve Fill Node
This node takes a curve geometry input and creates a filled mesh at Z=0
using a constrained Delaunay triangulation algorithm. Because of the
choice of algorithm, the results should be higher quality than the
filling for 2D curve objects.
This commit adds an initial fairly simple version of the node, but more
features may be added in the future, like transferring attributes when
necessary, or an index attribute input to break up the calculations
into smaller chunks to improve performance.
Differential Revision: https://developer.blender.org/D11846
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index 856d787c8d0..00062400eee 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -52,6 +52,7 @@ void register_node_type_geo_bounding_box(void); void register_node_type_geo_collection_info(void); void register_node_type_geo_convex_hull(void); void register_node_type_geo_curve_endpoints(void); +void register_node_type_geo_curve_fill(void); void register_node_type_geo_curve_length(void); void register_node_type_geo_curve_primitive_bezier_segment(void); void register_node_type_geo_curve_primitive_circle(void); |