diff options
author | Charlie Jolly <charlie> | 2021-05-07 07:47:51 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-05-07 07:47:51 +0300 |
commit | ba06bc16aedd0a9022535a6991cc1c73ab668025 (patch) | |
tree | 3ea378b1ef9e52fc46cc17e4cc86d271351ca019 /source/blender/nodes/NOD_geometry.h | |
parent | 026a9cdc2171d07b2cef171cdde2309f216316be (diff) |
Geometry Nodes: Add Attribute Curve Map Node
This node has the same functionality as the color and vector curve
mapping nodes in the shader editor. Here is works on every value for
the selected attribute, and it can also output a float value. Other
than that, the implementation is quite straightforward-- almost
completely boilerplate code.
Differential Revision: https://developer.blender.org/D10921
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index 14c9e235bb6..7f77142b7e4 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -35,6 +35,7 @@ void register_node_type_geo_attribute_color_ramp(void); void register_node_type_geo_attribute_combine_xyz(void); void register_node_type_geo_attribute_compare(void); void register_node_type_geo_attribute_convert(void); +void register_node_type_geo_attribute_curve_map(void); void register_node_type_geo_attribute_fill(void); void register_node_type_geo_attribute_map_range(void); void register_node_type_geo_attribute_math(void); |