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authorCharlie Jolly <charlie>2021-05-07 07:47:51 +0300
committerHans Goudey <h.goudey@me.com>2021-05-07 07:47:51 +0300
commitba06bc16aedd0a9022535a6991cc1c73ab668025 (patch)
tree3ea378b1ef9e52fc46cc17e4cc86d271351ca019 /source/blender/nodes/NOD_geometry.h
parent026a9cdc2171d07b2cef171cdde2309f216316be (diff)
Geometry Nodes: Add Attribute Curve Map Node
This node has the same functionality as the color and vector curve mapping nodes in the shader editor. Here is works on every value for the selected attribute, and it can also output a float value. Other than that, the implementation is quite straightforward-- almost completely boilerplate code. Differential Revision: https://developer.blender.org/D10921
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r--source/blender/nodes/NOD_geometry.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 14c9e235bb6..7f77142b7e4 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -35,6 +35,7 @@ void register_node_type_geo_attribute_color_ramp(void);
void register_node_type_geo_attribute_combine_xyz(void);
void register_node_type_geo_attribute_compare(void);
void register_node_type_geo_attribute_convert(void);
+void register_node_type_geo_attribute_curve_map(void);
void register_node_type_geo_attribute_fill(void);
void register_node_type_geo_attribute_map_range(void);
void register_node_type_geo_attribute_math(void);