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authorJarrett Johnson <jarrett.johnson>2021-10-23 08:01:59 +0300
committerHans Goudey <h.goudey@me.com>2021-10-23 08:01:59 +0300
commit3af597d16b1ed2887df23cc621f0bf7f2b6d4091 (patch)
tree36fcc43898ee79f2c99d01f07250dd49ff16a5fe /source/blender/nodes/NOD_geometry.h
parent2a7a8a04e37b3892b3497529e9f7c4c9f8f36f4a (diff)
Geometry Nodes: Add Instances to Points Node
This node takes a geometry set with instances as input and outputs points located on the origins of the top level of instances in the geometry set (not nested instances). It also has position and radius inputs to allow overriding the default, and a selection input to only generate points for some instances. The use case for this node is a method to use geometry proximity on instance origins, but in a more generic way that is flexible and useful in other situations. Differential Revision: https://developer.blender.org/D12893
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r--source/blender/nodes/NOD_geometry.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 890825fdcc0..a37dcf28757 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -108,6 +108,7 @@ void register_node_type_geo_input_spline_length(void);
void register_node_type_geo_input_spline_resolution(void);
void register_node_type_geo_input_tangent(void);
void register_node_type_geo_instance_on_points(void);
+void register_node_type_geo_instances_to_points(void);
void register_node_type_geo_is_viewport(void);
void register_node_type_geo_join_geometry(void);
void register_node_type_geo_material_replace(void);