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author | Johnny Matthews <guitargeek> | 2021-07-12 20:10:56 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-07-12 20:11:52 +0300 |
commit | 2a41ab5e6ca48c7ae2392c567c74162e34a74c9b (patch) | |
tree | bbab22ccd7aa2fb55c3a2b2fb6ada6bb2da06638 /source/blender/nodes/NOD_geometry.h | |
parent | a072e87e04ee583f899db4bd174e1804c97b3c9d (diff) |
Geometry Nodes: Curve Primitive Quadrilateral
This commit adds a curve primitive node for creating squares,
rectangles, trapezoids, kites, and parallelograms. It also includes
a mode where the four points are just vector inputs.
Differential Revision: https://developer.blender.org/D11665
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index d93ecf36442..ad3a838f4c0 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -57,6 +57,7 @@ void register_node_type_geo_curve_primitive_bezier_segment(void); void register_node_type_geo_curve_primitive_circle(void); void register_node_type_geo_curve_primitive_line(void); void register_node_type_geo_curve_primitive_quadratic_bezier(void); +void register_node_type_geo_curve_primitive_quadrilateral(void); void register_node_type_geo_curve_primitive_spiral(void); void register_node_type_geo_curve_primitive_star(void); void register_node_type_geo_curve_resample(void); |