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author | Hans Goudey <h.goudey@me.com> | 2021-07-07 07:00:27 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-07-07 07:00:27 +0300 |
commit | 0b1050bf09eb68e634392b1fc5d3758c95e4f5c1 (patch) | |
tree | 3b92867799c3ac14bf06e966f7a72d9768798496 /source/blender/nodes/NOD_geometry.h | |
parent | eccdced972f42a451d0c73dfb7ce19a43c120d7f (diff) |
Geometry Nodes: Rename nodes for clarity between mesh and curve
Rename the mesh circle to "Mesh Circle", mesh line to "Mesh Line",
and mesh subdivide to "Mesh Subdivide". Previously they looked exactly
the same in the search menu, and the nodes themselves had the same
label. This is a "deep" rename that also renames internal defines and
function names to match the UI.
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index 8144e2a2696..b825bdbe5d0 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -92,7 +92,7 @@ void register_node_type_geo_raycast(void); void register_node_type_geo_sample_texture(void); void register_node_type_geo_select_by_material(void); void register_node_type_geo_separate_components(void); -void register_node_type_geo_subdivide(void); +void register_node_type_geo_mesh_subdivide(void); void register_node_type_geo_subdivision_surface(void); void register_node_type_geo_switch(void); void register_node_type_geo_transform(void); |