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author | Hans Goudey <h.goudey@me.com> | 2021-05-28 17:42:22 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-05-28 17:42:22 +0300 |
commit | 11e32332ddfdcacb7f992d9fb25025b53c5037c1 (patch) | |
tree | be40b4197b601884e24b986432ec31a66f9708dc /source/blender/nodes/NOD_geometry.h | |
parent | 418888f1c9a3c3ca8facc04d271d48ad37e5f5b2 (diff) |
Geometry Nodes: Add Mesh to Curve Node
This node creates poly curve splines from mesh edges. A selection
attribute input allows only using some of the edges from the mesh.
The node builds cyclic splines from branchless groups of edges where
possible, but when there is a three-way intersection, the spline stops.
The node also transfers all attributes from the mesh to the resulting
control points. In the future we could add a way to limit that to a
subset of the attributes to improve performance.
The algorithm is from Animation Nodes, written by @OmarSquircleArt.
I added the ability to use a selection, attribute transferring, and
used different variable names, etc, but other than that the algorithm
is the same.
Differential Revision: https://developer.blender.org/D11265
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index d2a702c30a6..eadfed26be1 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -66,6 +66,7 @@ void register_node_type_geo_mesh_primitive_grid(void); void register_node_type_geo_mesh_primitive_ico_sphere(void); void register_node_type_geo_mesh_primitive_line(void); void register_node_type_geo_mesh_primitive_uv_sphere(void); +void register_node_type_geo_mesh_to_curve(void); void register_node_type_geo_object_info(void); void register_node_type_geo_point_distribute(void); void register_node_type_geo_point_instance(void); |