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author | Hans Goudey <h.goudey@me.com> | 2021-05-07 23:37:06 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-05-07 23:37:06 +0300 |
commit | 3185084efbe493bf232fb0de62b341ae2a2e2936 (patch) | |
tree | b1c32e8646cfe9147801cdc1160cd4293db0ea97 /source/blender/nodes/NOD_geometry.h | |
parent | 960535ddf3446204dbfcc0f23040bdb74f7a9720 (diff) |
Geometry Noes: Curve Resample Node
This node generates a naturally parametarized (even length edge) poly
spline version of every spline in the input. There are two modes,
"Count", and "Length". These are similar to the same options for the
line primitive node in end points mode.
I implemented this instead of a "Sample Points" node, because for this
operation it's trivial to keep the result as a curve, which is nice
since it increases flexibility, and because it can make instancing
simpler, i.e. using the transforms of each evaluated point rather than
requiring the construction of a "rotation" attribute.
Differential Revision: https://developer.blender.org/D11173
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index 7f77142b7e4..847e8ac4b00 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -50,6 +50,7 @@ void register_node_type_geo_boolean(void); void register_node_type_geo_bounding_box(void); void register_node_type_geo_collection_info(void); void register_node_type_geo_curve_to_mesh(void); +void register_node_type_geo_curve_resample(void); void register_node_type_geo_edge_split(void); void register_node_type_geo_is_viewport(void); void register_node_type_geo_join_geometry(void); |