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author | Johnny Matthews <guitargeek> | 2021-06-30 06:39:08 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-06-30 06:39:26 +0300 |
commit | d3788207aae6e7a3546850a5d6e71ed552030cc0 (patch) | |
tree | 826d271ee4d5e6735a1510abab114c0ac036dd57 /source/blender/nodes/NOD_geometry.h | |
parent | 21ebee258027f8c8bae0d51bb8d655013c5ee0a3 (diff) |
Geometry Nodes: Curve Primitive Quadratic Bezier Segment
This patch is for a node that creates a poly spline from a
3 point quadratic Bezier. Resolution is also specified.
Curve primitives design task: T89220
Differential Revision: https://developer.blender.org/D11649
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index f0e1ca4ec84..b3797c1834c 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -52,6 +52,7 @@ void register_node_type_geo_bounding_box(void); void register_node_type_geo_collection_info(void); void register_node_type_geo_convex_hull(void); void register_node_type_geo_curve_length(void); +void register_node_type_geo_curve_primitive_quadratic_bezier(void); void register_node_type_geo_curve_primitive_spiral(void); void register_node_type_geo_curve_primitive_star(void); void register_node_type_geo_curve_to_mesh(void); |