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author | Jacques Lucke <jacques@blender.org> | 2021-05-20 13:22:13 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-05-20 13:22:13 +0300 |
commit | f41a753e7514bbeb92a7effbaaaa76b4cbfd2511 (patch) | |
tree | 428089a7325fcb5436247f96971ab354636653b4 /source/blender/nodes/NOD_geometry.h | |
parent | f3a0267016cba54873b9b60d857798a13460425d (diff) |
Geometry Nodes: new Material Assign node
This adds a new Material Assign node. It can be used to change the
material used by an existing mesh or to assign a material to a mesh
that has been generated from scratch.
Differential Revision: https://developer.blender.org/D11155
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index 76c9ab8a502..879092f1476 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -55,6 +55,7 @@ void register_node_type_geo_curve_resample(void); void register_node_type_geo_edge_split(void); void register_node_type_geo_is_viewport(void); void register_node_type_geo_join_geometry(void); +void register_node_type_geo_material_assign(void); void register_node_type_geo_mesh_primitive_circle(void); void register_node_type_geo_mesh_primitive_cone(void); void register_node_type_geo_mesh_primitive_cube(void); |