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authorJacques Lucke <jacques@blender.org>2020-11-09 15:08:17 +0300
committerJacques Lucke <jacques@blender.org>2020-11-09 15:08:17 +0300
commit3d5efb4335fe3879455099d3866469ac4c0f4c79 (patch)
treefaa293a68a133bfedb1e91bf63f57e9351319f32 /source/blender/nodes/NOD_geometry_exec.hh
parent140b7cfe0dd49e0bece3840cd397bca1bdec2047 (diff)
Geometry Nodes: rename Geometry type to GeometrySet
This should not change any functionality. After talking to Brecht, we agreed that it might be good not to have a class called Geometry for now. In the future we might want to use a Geometry class as base class for meshes, curves, etc. This commit renames the Geometry class to GeometrySet, because it is essentially a container that can contain multiple geometries of different types.
Diffstat (limited to 'source/blender/nodes/NOD_geometry_exec.hh')
-rw-r--r--source/blender/nodes/NOD_geometry_exec.hh8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/NOD_geometry_exec.hh b/source/blender/nodes/NOD_geometry_exec.hh
index 0d728dfda7a..ff2aa037f06 100644
--- a/source/blender/nodes/NOD_geometry_exec.hh
+++ b/source/blender/nodes/NOD_geometry_exec.hh
@@ -18,15 +18,15 @@
#include "FN_generic_value_map.hh"
-#include "BKE_geometry.hh"
+#include "BKE_geometry_set.hh"
#include "DNA_node_types.h"
namespace blender::nodes {
-using bke::Geometry;
-using bke::GeometryPtr;
-using bke::make_geometry_mutable;
+using bke::GeometrySet;
+using bke::GeometrySetPtr;
+using bke::make_geometry_set_mutable;
using bke::MeshComponent;
using bke::PointCloudComponent;
using fn::CPPType;