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author | Hans Goudey <h.goudey@me.com> | 2020-12-14 20:43:46 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-12-14 20:43:54 +0300 |
commit | 49ec3cef69bf183b488b680b7ab98105ce8acdd0 (patch) | |
tree | c67027a2750b27ab5a86401fa9197b07f55d6650 /source/blender/nodes/NOD_geometry_exec.hh | |
parent | 010f44b855cab664126975543e0e760576202d85 (diff) |
Geometry Nodes: Input data type utility function
This commit adds a simple utility function for getting the data type of an
attribute or its "constant" socket counterparts. No functional changes.
Differential Revision: https://developer.blender.org/D9819
Diffstat (limited to 'source/blender/nodes/NOD_geometry_exec.hh')
-rw-r--r-- | source/blender/nodes/NOD_geometry_exec.hh | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry_exec.hh b/source/blender/nodes/NOD_geometry_exec.hh index a7df4bc3e1b..5fe554e0478 100644 --- a/source/blender/nodes/NOD_geometry_exec.hh +++ b/source/blender/nodes/NOD_geometry_exec.hh @@ -168,10 +168,21 @@ class GeoNodeExecParams { return this->get_input_attribute(name, component, domain, type, &default_value); } + /** + * Get the type of an input property or the associated constant socket types with the + * same names. Fall back to the default value if no attribute exists with the name. + */ + CustomDataType get_input_attribute_data_type(const StringRef name, + const GeometryComponent &component, + const CustomDataType default_type) const; + private: /* Utilities for detecting common errors at when using this class. */ void check_extract_input(StringRef identifier, const CPPType *requested_type = nullptr) const; void check_set_output(StringRef identifier, const CPPType &value_type) const; + + /* Find the active socket socket with the input name (not the identifier). */ + const bNodeSocket *find_available_socket(const StringRef name) const; }; } // namespace blender::nodes |