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authorJacques Lucke <jacques@blender.org>2021-12-06 21:05:29 +0300
committerJacques Lucke <jacques@blender.org>2021-12-06 21:13:24 +0300
commit2d4c7fa896ab4a6de163cd33746b54e67c7f8bac (patch)
tree71a0839f33a68172b15594dc76b83fe05315c273 /source/blender/nodes/NOD_geometry_exec.hh
parent2814740f5be86fc389ba82ffbb3a40c43f47a9f5 (diff)
Geometry Nodes: reduce code duplication with new GeometyrFieldInput
Most of our field inputs are currently specific to geometry. This patch introduces a new `GeometryFieldInput` that reduces the overhead of adding new geometry field input. Differential Revision: https://developer.blender.org/D13489
Diffstat (limited to 'source/blender/nodes/NOD_geometry_exec.hh')
-rw-r--r--source/blender/nodes/NOD_geometry_exec.hh1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry_exec.hh b/source/blender/nodes/NOD_geometry_exec.hh
index f15f5abcb4e..7e8c3551f33 100644
--- a/source/blender/nodes/NOD_geometry_exec.hh
+++ b/source/blender/nodes/NOD_geometry_exec.hh
@@ -38,6 +38,7 @@ using bke::AttributeFieldInput;
using bke::AttributeIDRef;
using bke::geometry_set_realize_instances;
using bke::GeometryComponentFieldContext;
+using bke::GeometryFieldInput;
using bke::OutputAttribute;
using bke::OutputAttribute_Typed;
using bke::ReadAttributeLookup;