diff options
author | Jacques Lucke <jacques@blender.org> | 2021-01-21 18:47:03 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-01-21 18:49:06 +0300 |
commit | 425e706921a8f986921b8b9c429874fed98e9a10 (patch) | |
tree | 88275db9e9ec65cd84c210a03799b285f1a0671f /source/blender/nodes/NOD_geometry_exec.hh | |
parent | a92ebab5da3bcbe3ee1b87348e51f6bcb347b881 (diff) |
Geometry Nodes: new Attribute Sample Texture node
This node allows sampling a texture for every vertex based on some
mapping attribute. Typical attribute names are the name of a uv map
(e.g. "UVMap") and "position". However, every attribute that can be
converted to a vector implicitly is supported.
It should be noted that as of right now, uv map attributes can only be
accessed after a Point Distribute node.
Ref T82584.
Differential Revision: https://developer.blender.org/D10121
Diffstat (limited to 'source/blender/nodes/NOD_geometry_exec.hh')
-rw-r--r-- | source/blender/nodes/NOD_geometry_exec.hh | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry_exec.hh b/source/blender/nodes/NOD_geometry_exec.hh index 3820c0f0009..454c9e96246 100644 --- a/source/blender/nodes/NOD_geometry_exec.hh +++ b/source/blender/nodes/NOD_geometry_exec.hh @@ -32,6 +32,8 @@ using bke::BooleanReadAttribute; using bke::BooleanWriteAttribute; using bke::Color4fReadAttribute; using bke::Color4fWriteAttribute; +using bke::Float2ReadAttribute; +using bke::Float2WriteAttribute; using bke::Float3ReadAttribute; using bke::Float3WriteAttribute; using bke::FloatReadAttribute; |