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authorJacques Lucke <jacques@blender.org>2022-08-31 13:15:57 +0300
committerJacques Lucke <jacques@blender.org>2022-08-31 13:16:13 +0300
commit25e307d725d0b924fb0e87e4ffde84f915b74310 (patch)
tree016cf4a37ccbc2fbdf40c92cd16e96a9090bcd01 /source/blender/nodes/NOD_node_tree_ref.hh
parent5a60535a20393a4215f7a03fe77d927bacb71438 (diff)
Nodes: move NodeTreeRef functionality into node runtime data
The purpose of `NodeTreeRef` was to speed up various queries on a read-only `bNodeTree`. Not that we have runtime data in nodes and sockets, we can also store the result of some queries there. This has some benefits: * No need for a read-only separate node tree data structure which increased complexity. * Makes it easier to reuse cached queries in more parts of Blender that can benefit from it. A downside is that we loose some type safety that we got by having different types for input and output sockets, as well as internal and non-internal links. This patch also refactors `DerivedNodeTree` so that it does not use `NodeTreeRef` anymore, but uses `bNodeTree` directly instead. To provide a convenient API (that is also close to what `NodeTreeRef` has), a new approach is implemented: `bNodeTree`, `bNode`, `bNodeSocket` and `bNodeLink` now have C++ methods declared in `DNA_node_types.h` which are implemented in `BKE_node_runtime.hh`. To make this work, `makesdna` now skips c++ sections when parsing dna header files. No user visible changes are expected. Differential Revision: https://developer.blender.org/D15491
Diffstat (limited to 'source/blender/nodes/NOD_node_tree_ref.hh')
-rw-r--r--source/blender/nodes/NOD_node_tree_ref.hh760
1 files changed, 0 insertions, 760 deletions
diff --git a/source/blender/nodes/NOD_node_tree_ref.hh b/source/blender/nodes/NOD_node_tree_ref.hh
deleted file mode 100644
index 257aa5f4110..00000000000
--- a/source/blender/nodes/NOD_node_tree_ref.hh
+++ /dev/null
@@ -1,760 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later */
-
-#pragma once
-
-/** \file
- * \ingroup nodes
- *
- * NodeTreeRef makes querying information about a bNodeTree more efficient. It is an immutable data
- * structure. It should not be used after anymore, after the underlying node tree changed.
- *
- * The following queries are supported efficiently:
- * - socket -> index of socket
- * - socket -> directly linked sockets
- * - socket -> directly linked links
- * - socket -> linked sockets when skipping reroutes
- * - socket -> node
- * - socket/node -> rna pointer
- * - node -> inputs/outputs
- * - node -> tree
- * - tree -> all nodes
- * - tree -> all (input/output) sockets
- * - idname -> nodes
- *
- * Every socket has an id. The id-space is shared between input and output sockets.
- * When storing data per socket, it is often better to use the id as index into an array, instead
- * of a hash table.
- *
- * Every node has an id as well. The same rule regarding hash tables applies.
- *
- * There is an utility to export this data structure as graph in dot format.
- */
-
-#include "BLI_array.hh"
-#include "BLI_function_ref.hh"
-#include "BLI_linear_allocator.hh"
-#include "BLI_map.hh"
-#include "BLI_multi_value_map.hh"
-#include "BLI_string_ref.hh"
-#include "BLI_timeit.hh"
-#include "BLI_utility_mixins.hh"
-#include "BLI_vector.hh"
-
-#include "BKE_node.h"
-#include "BKE_node_runtime.hh"
-
-#include "DNA_node_types.h"
-
-#include "RNA_access.h"
-
-namespace blender::nodes {
-
-class SocketRef;
-class InputSocketRef;
-class OutputSocketRef;
-class NodeRef;
-class NodeTreeRef;
-class LinkRef;
-class InternalLinkRef;
-
-using SocketIndexByIdentifierMap = Map<std::string, int>;
-
-class SocketRef : NonCopyable, NonMovable {
- protected:
- NodeRef *node_;
- bNodeSocket *bsocket_;
- bool is_input_;
- int id_;
- int index_;
- Vector<LinkRef *> directly_linked_links_;
-
- /* These sockets are linked directly, i.e. with a single link in between. */
- MutableSpan<const SocketRef *> directly_linked_sockets_;
- /* These sockets are linked when reroutes, muted links and muted nodes have been taken into
- * account. */
- MutableSpan<const SocketRef *> logically_linked_sockets_;
- /* These are the sockets that have been skipped when searching for logically linked sockets.
- * That includes for example the input and output socket of an intermediate reroute node. */
- MutableSpan<const SocketRef *> logically_linked_skipped_sockets_;
-
- friend NodeTreeRef;
-
- public:
- Span<const SocketRef *> logically_linked_sockets() const;
- Span<const SocketRef *> logically_linked_skipped_sockets() const;
- Span<const SocketRef *> directly_linked_sockets() const;
- Span<const LinkRef *> directly_linked_links() const;
-
- bool is_directly_linked() const;
- bool is_logically_linked() const;
-
- const NodeRef &node() const;
- const NodeTreeRef &tree() const;
-
- int id() const;
- int index() const;
-
- bool is_input() const;
- bool is_output() const;
-
- const SocketRef &as_base() const;
- const InputSocketRef &as_input() const;
- const OutputSocketRef &as_output() const;
-
- PointerRNA rna() const;
-
- StringRefNull idname() const;
- StringRefNull name() const;
- StringRefNull identifier() const;
- bNodeSocketType *typeinfo() const;
-
- bNodeSocket *bsocket() const;
- bNode *bnode() const;
- bNodeTree *btree() const;
-
- bool is_available() const;
- bool is_undefined() const;
-
- void *default_value() const;
- template<typename T> T *default_value() const;
-};
-
-class InputSocketRef final : public SocketRef {
- public:
- friend NodeTreeRef;
-
- Span<const OutputSocketRef *> logically_linked_sockets() const;
- Span<const OutputSocketRef *> directly_linked_sockets() const;
-
- bool is_multi_input_socket() const;
-
- private:
- void foreach_logical_origin(FunctionRef<void(const OutputSocketRef &)> origin_fn,
- FunctionRef<void(const SocketRef &)> skipped_fn,
- bool only_follow_first_input_link,
- Vector<const InputSocketRef *> &seen_sockets_stack) const;
-};
-
-class OutputSocketRef final : public SocketRef {
- public:
- friend NodeTreeRef;
-
- Span<const InputSocketRef *> logically_linked_sockets() const;
- Span<const InputSocketRef *> directly_linked_sockets() const;
-
- private:
- void foreach_logical_target(FunctionRef<void(const InputSocketRef &)> target_fn,
- FunctionRef<void(const SocketRef &)> skipped_fn,
- Vector<const OutputSocketRef *> &seen_sockets_stack) const;
-};
-
-class NodeRef : NonCopyable, NonMovable {
- private:
- NodeTreeRef *tree_;
- bNode *bnode_;
- int id_;
- Vector<InputSocketRef *> inputs_;
- Vector<OutputSocketRef *> outputs_;
- Vector<InternalLinkRef *> internal_links_;
- SocketIndexByIdentifierMap *input_index_by_identifier_;
- SocketIndexByIdentifierMap *output_index_by_identifier_;
-
- friend NodeTreeRef;
-
- public:
- const NodeTreeRef &tree() const;
-
- Span<const InputSocketRef *> inputs() const;
- Span<const OutputSocketRef *> outputs() const;
- Span<const InternalLinkRef *> internal_links() const;
- Span<const SocketRef *> sockets(eNodeSocketInOut in_out) const;
-
- const InputSocketRef &input(int index) const;
- const OutputSocketRef &output(int index) const;
-
- const InputSocketRef &input_by_identifier(StringRef identifier) const;
- const OutputSocketRef &output_by_identifier(StringRef identifier) const;
-
- bool any_input_is_directly_linked() const;
- bool any_output_is_directly_linked() const;
- bool any_socket_is_directly_linked(eNodeSocketInOut in_out) const;
-
- bNode *bnode() const;
- bNodeTree *btree() const;
-
- PointerRNA rna() const;
- StringRefNull idname() const;
- StringRefNull name() const;
- StringRefNull label() const;
- StringRefNull label_or_name() const;
- bNodeType *typeinfo() const;
- const NodeDeclaration *declaration() const;
-
- int id() const;
-
- bool is_reroute_node() const;
- bool is_group_node() const;
- bool is_group_input_node() const;
- bool is_group_output_node() const;
- bool is_muted() const;
- bool is_frame() const;
- bool is_undefined() const;
-
- void *storage() const;
- template<typename T> T *storage() const;
-};
-
-class LinkRef : NonCopyable, NonMovable {
- private:
- OutputSocketRef *from_;
- InputSocketRef *to_;
- bNodeLink *blink_;
-
- friend NodeTreeRef;
-
- public:
- const OutputSocketRef &from() const;
- const InputSocketRef &to() const;
-
- bNodeLink *blink() const;
-
- bool is_muted() const;
-};
-
-class InternalLinkRef : NonCopyable, NonMovable {
- private:
- InputSocketRef *from_;
- OutputSocketRef *to_;
- bNodeLink *blink_;
-
- friend NodeTreeRef;
-
- public:
- const InputSocketRef &from() const;
- const OutputSocketRef &to() const;
-
- bNodeLink *blink() const;
-};
-
-class NodeTreeRef : NonCopyable, NonMovable {
- private:
- LinearAllocator<> allocator_;
- bNodeTree *btree_;
- Vector<NodeRef *> nodes_by_id_;
- Vector<SocketRef *> sockets_by_id_;
- Vector<InputSocketRef *> input_sockets_;
- Vector<OutputSocketRef *> output_sockets_;
- Vector<LinkRef *> links_;
- MultiValueMap<const bNodeType *, NodeRef *> nodes_by_type_;
- Vector<std::unique_ptr<SocketIndexByIdentifierMap>> owned_identifier_maps_;
- const NodeRef *group_output_node_ = nullptr;
-
- public:
- NodeTreeRef(bNodeTree *btree);
- ~NodeTreeRef();
-
- Span<const NodeRef *> nodes() const;
- Span<const NodeRef *> nodes_by_type(StringRefNull idname) const;
- Span<const NodeRef *> nodes_by_type(const bNodeType *nodetype) const;
-
- Span<const SocketRef *> sockets() const;
- Span<const InputSocketRef *> input_sockets() const;
- Span<const OutputSocketRef *> output_sockets() const;
-
- Span<const LinkRef *> links() const;
-
- const NodeRef *find_node(const bNode &bnode) const;
-
- /**
- * This is the active group output node if there are multiple.
- */
- const NodeRef *group_output_node() const;
-
- /**
- * \return True when there is a link cycle. Unavailable sockets are ignored.
- */
- bool has_link_cycles() const;
- bool has_undefined_nodes_or_sockets() const;
-
- enum class ToposortDirection {
- LeftToRight,
- RightToLeft,
- };
-
- struct ToposortResult {
- Vector<const NodeRef *> sorted_nodes;
- /**
- * There can't be a correct topological sort of the nodes when there is a cycle. The nodes will
- * still be sorted to some degree. The caller has to decide whether it can handle non-perfect
- * sorts or not.
- */
- bool has_cycle = false;
- };
-
- /**
- * Sort nodes topologically from left to right or right to left.
- * In the future the result if this could be cached on #NodeTreeRef.
- */
- ToposortResult toposort(ToposortDirection direction) const;
-
- bNodeTree *btree() const;
- StringRefNull name() const;
-
- std::string to_dot() const;
-
- private:
- /* Utility functions used during construction. */
- InputSocketRef &find_input_socket(Map<bNode *, NodeRef *> &node_mapping,
- bNode *bnode,
- bNodeSocket *bsocket);
- OutputSocketRef &find_output_socket(Map<bNode *, NodeRef *> &node_mapping,
- bNode *bnode,
- bNodeSocket *bsocket);
-
- void create_linked_socket_caches();
- void create_socket_identifier_maps();
-};
-
-using NodeTreeRefMap = Map<bNodeTree *, std::unique_ptr<const NodeTreeRef>>;
-
-const NodeTreeRef &get_tree_ref_from_map(NodeTreeRefMap &node_tree_refs, bNodeTree &btree);
-
-namespace node_tree_ref_types {
-using nodes::InputSocketRef;
-using nodes::NodeRef;
-using nodes::NodeTreeRef;
-using nodes::NodeTreeRefMap;
-using nodes::OutputSocketRef;
-using nodes::SocketRef;
-} // namespace node_tree_ref_types
-
-/* -------------------------------------------------------------------- */
-/** \name #SocketRef Inline Methods
- * \{ */
-
-inline Span<const SocketRef *> SocketRef::logically_linked_sockets() const
-{
- return logically_linked_sockets_;
-}
-
-inline Span<const SocketRef *> SocketRef::logically_linked_skipped_sockets() const
-{
- return logically_linked_skipped_sockets_;
-}
-
-inline Span<const SocketRef *> SocketRef::directly_linked_sockets() const
-{
- return directly_linked_sockets_;
-}
-
-inline Span<const LinkRef *> SocketRef::directly_linked_links() const
-{
- return directly_linked_links_;
-}
-
-inline bool SocketRef::is_directly_linked() const
-{
- return directly_linked_sockets_.size() > 0;
-}
-
-inline bool SocketRef::is_logically_linked() const
-{
- return logically_linked_sockets_.size() > 0;
-}
-
-inline const NodeRef &SocketRef::node() const
-{
- return *node_;
-}
-
-inline const NodeTreeRef &SocketRef::tree() const
-{
- return node_->tree();
-}
-
-inline int SocketRef::id() const
-{
- return id_;
-}
-
-inline int SocketRef::index() const
-{
- return index_;
-}
-
-inline bool SocketRef::is_input() const
-{
- return is_input_;
-}
-
-inline bool SocketRef::is_output() const
-{
- return !is_input_;
-}
-
-inline const SocketRef &SocketRef::as_base() const
-{
- return *this;
-}
-
-inline const InputSocketRef &SocketRef::as_input() const
-{
- BLI_assert(this->is_input());
- return static_cast<const InputSocketRef &>(*this);
-}
-
-inline const OutputSocketRef &SocketRef::as_output() const
-{
- BLI_assert(this->is_output());
- return static_cast<const OutputSocketRef &>(*this);
-}
-
-inline StringRefNull SocketRef::idname() const
-{
- return bsocket_->idname;
-}
-
-inline StringRefNull SocketRef::name() const
-{
- return bsocket_->name;
-}
-
-inline StringRefNull SocketRef::identifier() const
-{
- return bsocket_->identifier;
-}
-
-inline bNodeSocketType *SocketRef::typeinfo() const
-{
- return bsocket_->typeinfo;
-}
-
-inline bNodeSocket *SocketRef::bsocket() const
-{
- return bsocket_;
-}
-
-inline bNode *SocketRef::bnode() const
-{
- return node_->bnode();
-}
-
-inline bNodeTree *SocketRef::btree() const
-{
- return node_->btree();
-}
-
-inline bool SocketRef::is_available() const
-{
- return (bsocket_->flag & SOCK_UNAVAIL) == 0;
-}
-
-inline bool SocketRef::is_undefined() const
-{
- return bsocket_->typeinfo == &NodeSocketTypeUndefined;
-}
-
-inline void *SocketRef::default_value() const
-{
- return bsocket_->default_value;
-}
-
-template<typename T> inline T *SocketRef::default_value() const
-{
- return (T *)bsocket_->default_value;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name #InputSocketRef Inline Methods
- * \{ */
-
-inline Span<const OutputSocketRef *> InputSocketRef::logically_linked_sockets() const
-{
- return logically_linked_sockets_.as_span().cast<const OutputSocketRef *>();
-}
-
-inline Span<const OutputSocketRef *> InputSocketRef::directly_linked_sockets() const
-{
- return directly_linked_sockets_.cast<const OutputSocketRef *>();
-}
-
-inline bool InputSocketRef::is_multi_input_socket() const
-{
- return bsocket_->flag & SOCK_MULTI_INPUT;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name #OutputSocketRef Inline Methods
- * \{ */
-
-inline Span<const InputSocketRef *> OutputSocketRef::logically_linked_sockets() const
-{
- return logically_linked_sockets_.as_span().cast<const InputSocketRef *>();
-}
-
-inline Span<const InputSocketRef *> OutputSocketRef::directly_linked_sockets() const
-{
- return directly_linked_sockets_.cast<const InputSocketRef *>();
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name #NodeRef Inline Methods
- * \{ */
-
-inline const NodeTreeRef &NodeRef::tree() const
-{
- return *tree_;
-}
-
-inline Span<const InputSocketRef *> NodeRef::inputs() const
-{
- return inputs_;
-}
-
-inline Span<const OutputSocketRef *> NodeRef::outputs() const
-{
- return outputs_;
-}
-
-inline Span<const SocketRef *> NodeRef::sockets(const eNodeSocketInOut in_out) const
-{
- return in_out == SOCK_IN ? inputs_.as_span().cast<const SocketRef *>() :
- outputs_.as_span().cast<const SocketRef *>();
-}
-
-inline Span<const InternalLinkRef *> NodeRef::internal_links() const
-{
- return internal_links_;
-}
-
-inline const InputSocketRef &NodeRef::input(int index) const
-{
- return *inputs_[index];
-}
-
-inline const OutputSocketRef &NodeRef::output(int index) const
-{
- return *outputs_[index];
-}
-
-inline const InputSocketRef &NodeRef::input_by_identifier(StringRef identifier) const
-{
- const int index = input_index_by_identifier_->lookup_as(identifier);
- return this->input(index);
-}
-
-inline const OutputSocketRef &NodeRef::output_by_identifier(StringRef identifier) const
-{
- const int index = output_index_by_identifier_->lookup_as(identifier);
- return this->output(index);
-}
-
-inline bNode *NodeRef::bnode() const
-{
- return bnode_;
-}
-
-inline bNodeTree *NodeRef::btree() const
-{
- return tree_->btree();
-}
-
-inline StringRefNull NodeRef::idname() const
-{
- return bnode_->idname;
-}
-
-inline StringRefNull NodeRef::name() const
-{
- return bnode_->name;
-}
-
-inline StringRefNull NodeRef::label() const
-{
- return bnode_->label;
-}
-
-inline StringRefNull NodeRef::label_or_name() const
-{
- const StringRefNull label = this->label();
- if (!label.is_empty()) {
- return label;
- }
- return this->name();
-}
-
-inline bNodeType *NodeRef::typeinfo() const
-{
- return bnode_->typeinfo;
-}
-
-/* Returns a pointer because not all nodes have declarations currently. */
-inline const NodeDeclaration *NodeRef::declaration() const
-{
- nodeDeclarationEnsure(this->tree().btree(), bnode_);
- return bnode_->runtime->declaration;
-}
-
-inline int NodeRef::id() const
-{
- return id_;
-}
-
-inline bool NodeRef::is_reroute_node() const
-{
- return bnode_->type == NODE_REROUTE;
-}
-
-inline bool NodeRef::is_group_node() const
-{
- return bnode_->type == NODE_GROUP || bnode_->type == NODE_CUSTOM_GROUP;
-}
-
-inline bool NodeRef::is_group_input_node() const
-{
- return bnode_->type == NODE_GROUP_INPUT;
-}
-
-inline bool NodeRef::is_group_output_node() const
-{
- return bnode_->type == NODE_GROUP_OUTPUT;
-}
-
-inline bool NodeRef::is_frame() const
-{
- return bnode_->type == NODE_FRAME;
-}
-
-inline bool NodeRef::is_undefined() const
-{
- return bnode_->typeinfo == &NodeTypeUndefined;
-}
-
-inline bool NodeRef::is_muted() const
-{
- return (bnode_->flag & NODE_MUTED) != 0;
-}
-
-inline void *NodeRef::storage() const
-{
- return bnode_->storage;
-}
-
-template<typename T> inline T *NodeRef::storage() const
-{
- return (T *)bnode_->storage;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name #LinkRef Inline Methods
- * \{ */
-
-inline const OutputSocketRef &LinkRef::from() const
-{
- return *from_;
-}
-
-inline const InputSocketRef &LinkRef::to() const
-{
- return *to_;
-}
-
-inline bNodeLink *LinkRef::blink() const
-{
- return blink_;
-}
-
-inline bool LinkRef::is_muted() const
-{
- return blink_->flag & NODE_LINK_MUTED;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name #InternalLinkRef Inline Methods
- * \{ */
-
-inline const InputSocketRef &InternalLinkRef::from() const
-{
- return *from_;
-}
-
-inline const OutputSocketRef &InternalLinkRef::to() const
-{
- return *to_;
-}
-
-inline bNodeLink *InternalLinkRef::blink() const
-{
- return blink_;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name #NodeTreeRef Inline Methods
- * \{ */
-
-inline Span<const NodeRef *> NodeTreeRef::nodes() const
-{
- return nodes_by_id_;
-}
-
-inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(StringRefNull idname) const
-{
- const bNodeType *nodetype = nodeTypeFind(idname.c_str());
- return this->nodes_by_type(nodetype);
-}
-
-inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(const bNodeType *nodetype) const
-{
- return nodes_by_type_.lookup(nodetype);
-}
-
-inline Span<const SocketRef *> NodeTreeRef::sockets() const
-{
- return sockets_by_id_;
-}
-
-inline Span<const InputSocketRef *> NodeTreeRef::input_sockets() const
-{
- return input_sockets_;
-}
-
-inline Span<const OutputSocketRef *> NodeTreeRef::output_sockets() const
-{
- return output_sockets_;
-}
-
-inline Span<const LinkRef *> NodeTreeRef::links() const
-{
- return links_;
-}
-
-inline const NodeRef *NodeTreeRef::group_output_node() const
-{
- return group_output_node_;
-}
-
-inline bNodeTree *NodeTreeRef::btree() const
-{
- return btree_;
-}
-
-inline StringRefNull NodeTreeRef::name() const
-{
- return btree_->id.name + 2;
-}
-
-/** \} */
-
-} // namespace blender::nodes