diff options
author | Jacques Lucke <jacques@blender.org> | 2022-08-31 13:15:57 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2022-08-31 13:16:13 +0300 |
commit | 25e307d725d0b924fb0e87e4ffde84f915b74310 (patch) | |
tree | 016cf4a37ccbc2fbdf40c92cd16e96a9090bcd01 /source/blender/nodes/NOD_node_tree_ref.hh | |
parent | 5a60535a20393a4215f7a03fe77d927bacb71438 (diff) |
Nodes: move NodeTreeRef functionality into node runtime data
The purpose of `NodeTreeRef` was to speed up various queries on a read-only
`bNodeTree`. Not that we have runtime data in nodes and sockets, we can also
store the result of some queries there. This has some benefits:
* No need for a read-only separate node tree data structure which increased
complexity.
* Makes it easier to reuse cached queries in more parts of Blender that can
benefit from it.
A downside is that we loose some type safety that we got by having different
types for input and output sockets, as well as internal and non-internal links.
This patch also refactors `DerivedNodeTree` so that it does not use
`NodeTreeRef` anymore, but uses `bNodeTree` directly instead.
To provide a convenient API (that is also close to what `NodeTreeRef` has), a
new approach is implemented: `bNodeTree`, `bNode`, `bNodeSocket` and `bNodeLink`
now have C++ methods declared in `DNA_node_types.h` which are implemented in
`BKE_node_runtime.hh`. To make this work, `makesdna` now skips c++ sections when
parsing dna header files.
No user visible changes are expected.
Differential Revision: https://developer.blender.org/D15491
Diffstat (limited to 'source/blender/nodes/NOD_node_tree_ref.hh')
-rw-r--r-- | source/blender/nodes/NOD_node_tree_ref.hh | 760 |
1 files changed, 0 insertions, 760 deletions
diff --git a/source/blender/nodes/NOD_node_tree_ref.hh b/source/blender/nodes/NOD_node_tree_ref.hh deleted file mode 100644 index 257aa5f4110..00000000000 --- a/source/blender/nodes/NOD_node_tree_ref.hh +++ /dev/null @@ -1,760 +0,0 @@ -/* SPDX-License-Identifier: GPL-2.0-or-later */ - -#pragma once - -/** \file - * \ingroup nodes - * - * NodeTreeRef makes querying information about a bNodeTree more efficient. It is an immutable data - * structure. It should not be used after anymore, after the underlying node tree changed. - * - * The following queries are supported efficiently: - * - socket -> index of socket - * - socket -> directly linked sockets - * - socket -> directly linked links - * - socket -> linked sockets when skipping reroutes - * - socket -> node - * - socket/node -> rna pointer - * - node -> inputs/outputs - * - node -> tree - * - tree -> all nodes - * - tree -> all (input/output) sockets - * - idname -> nodes - * - * Every socket has an id. The id-space is shared between input and output sockets. - * When storing data per socket, it is often better to use the id as index into an array, instead - * of a hash table. - * - * Every node has an id as well. The same rule regarding hash tables applies. - * - * There is an utility to export this data structure as graph in dot format. - */ - -#include "BLI_array.hh" -#include "BLI_function_ref.hh" -#include "BLI_linear_allocator.hh" -#include "BLI_map.hh" -#include "BLI_multi_value_map.hh" -#include "BLI_string_ref.hh" -#include "BLI_timeit.hh" -#include "BLI_utility_mixins.hh" -#include "BLI_vector.hh" - -#include "BKE_node.h" -#include "BKE_node_runtime.hh" - -#include "DNA_node_types.h" - -#include "RNA_access.h" - -namespace blender::nodes { - -class SocketRef; -class InputSocketRef; -class OutputSocketRef; -class NodeRef; -class NodeTreeRef; -class LinkRef; -class InternalLinkRef; - -using SocketIndexByIdentifierMap = Map<std::string, int>; - -class SocketRef : NonCopyable, NonMovable { - protected: - NodeRef *node_; - bNodeSocket *bsocket_; - bool is_input_; - int id_; - int index_; - Vector<LinkRef *> directly_linked_links_; - - /* These sockets are linked directly, i.e. with a single link in between. */ - MutableSpan<const SocketRef *> directly_linked_sockets_; - /* These sockets are linked when reroutes, muted links and muted nodes have been taken into - * account. */ - MutableSpan<const SocketRef *> logically_linked_sockets_; - /* These are the sockets that have been skipped when searching for logically linked sockets. - * That includes for example the input and output socket of an intermediate reroute node. */ - MutableSpan<const SocketRef *> logically_linked_skipped_sockets_; - - friend NodeTreeRef; - - public: - Span<const SocketRef *> logically_linked_sockets() const; - Span<const SocketRef *> logically_linked_skipped_sockets() const; - Span<const SocketRef *> directly_linked_sockets() const; - Span<const LinkRef *> directly_linked_links() const; - - bool is_directly_linked() const; - bool is_logically_linked() const; - - const NodeRef &node() const; - const NodeTreeRef &tree() const; - - int id() const; - int index() const; - - bool is_input() const; - bool is_output() const; - - const SocketRef &as_base() const; - const InputSocketRef &as_input() const; - const OutputSocketRef &as_output() const; - - PointerRNA rna() const; - - StringRefNull idname() const; - StringRefNull name() const; - StringRefNull identifier() const; - bNodeSocketType *typeinfo() const; - - bNodeSocket *bsocket() const; - bNode *bnode() const; - bNodeTree *btree() const; - - bool is_available() const; - bool is_undefined() const; - - void *default_value() const; - template<typename T> T *default_value() const; -}; - -class InputSocketRef final : public SocketRef { - public: - friend NodeTreeRef; - - Span<const OutputSocketRef *> logically_linked_sockets() const; - Span<const OutputSocketRef *> directly_linked_sockets() const; - - bool is_multi_input_socket() const; - - private: - void foreach_logical_origin(FunctionRef<void(const OutputSocketRef &)> origin_fn, - FunctionRef<void(const SocketRef &)> skipped_fn, - bool only_follow_first_input_link, - Vector<const InputSocketRef *> &seen_sockets_stack) const; -}; - -class OutputSocketRef final : public SocketRef { - public: - friend NodeTreeRef; - - Span<const InputSocketRef *> logically_linked_sockets() const; - Span<const InputSocketRef *> directly_linked_sockets() const; - - private: - void foreach_logical_target(FunctionRef<void(const InputSocketRef &)> target_fn, - FunctionRef<void(const SocketRef &)> skipped_fn, - Vector<const OutputSocketRef *> &seen_sockets_stack) const; -}; - -class NodeRef : NonCopyable, NonMovable { - private: - NodeTreeRef *tree_; - bNode *bnode_; - int id_; - Vector<InputSocketRef *> inputs_; - Vector<OutputSocketRef *> outputs_; - Vector<InternalLinkRef *> internal_links_; - SocketIndexByIdentifierMap *input_index_by_identifier_; - SocketIndexByIdentifierMap *output_index_by_identifier_; - - friend NodeTreeRef; - - public: - const NodeTreeRef &tree() const; - - Span<const InputSocketRef *> inputs() const; - Span<const OutputSocketRef *> outputs() const; - Span<const InternalLinkRef *> internal_links() const; - Span<const SocketRef *> sockets(eNodeSocketInOut in_out) const; - - const InputSocketRef &input(int index) const; - const OutputSocketRef &output(int index) const; - - const InputSocketRef &input_by_identifier(StringRef identifier) const; - const OutputSocketRef &output_by_identifier(StringRef identifier) const; - - bool any_input_is_directly_linked() const; - bool any_output_is_directly_linked() const; - bool any_socket_is_directly_linked(eNodeSocketInOut in_out) const; - - bNode *bnode() const; - bNodeTree *btree() const; - - PointerRNA rna() const; - StringRefNull idname() const; - StringRefNull name() const; - StringRefNull label() const; - StringRefNull label_or_name() const; - bNodeType *typeinfo() const; - const NodeDeclaration *declaration() const; - - int id() const; - - bool is_reroute_node() const; - bool is_group_node() const; - bool is_group_input_node() const; - bool is_group_output_node() const; - bool is_muted() const; - bool is_frame() const; - bool is_undefined() const; - - void *storage() const; - template<typename T> T *storage() const; -}; - -class LinkRef : NonCopyable, NonMovable { - private: - OutputSocketRef *from_; - InputSocketRef *to_; - bNodeLink *blink_; - - friend NodeTreeRef; - - public: - const OutputSocketRef &from() const; - const InputSocketRef &to() const; - - bNodeLink *blink() const; - - bool is_muted() const; -}; - -class InternalLinkRef : NonCopyable, NonMovable { - private: - InputSocketRef *from_; - OutputSocketRef *to_; - bNodeLink *blink_; - - friend NodeTreeRef; - - public: - const InputSocketRef &from() const; - const OutputSocketRef &to() const; - - bNodeLink *blink() const; -}; - -class NodeTreeRef : NonCopyable, NonMovable { - private: - LinearAllocator<> allocator_; - bNodeTree *btree_; - Vector<NodeRef *> nodes_by_id_; - Vector<SocketRef *> sockets_by_id_; - Vector<InputSocketRef *> input_sockets_; - Vector<OutputSocketRef *> output_sockets_; - Vector<LinkRef *> links_; - MultiValueMap<const bNodeType *, NodeRef *> nodes_by_type_; - Vector<std::unique_ptr<SocketIndexByIdentifierMap>> owned_identifier_maps_; - const NodeRef *group_output_node_ = nullptr; - - public: - NodeTreeRef(bNodeTree *btree); - ~NodeTreeRef(); - - Span<const NodeRef *> nodes() const; - Span<const NodeRef *> nodes_by_type(StringRefNull idname) const; - Span<const NodeRef *> nodes_by_type(const bNodeType *nodetype) const; - - Span<const SocketRef *> sockets() const; - Span<const InputSocketRef *> input_sockets() const; - Span<const OutputSocketRef *> output_sockets() const; - - Span<const LinkRef *> links() const; - - const NodeRef *find_node(const bNode &bnode) const; - - /** - * This is the active group output node if there are multiple. - */ - const NodeRef *group_output_node() const; - - /** - * \return True when there is a link cycle. Unavailable sockets are ignored. - */ - bool has_link_cycles() const; - bool has_undefined_nodes_or_sockets() const; - - enum class ToposortDirection { - LeftToRight, - RightToLeft, - }; - - struct ToposortResult { - Vector<const NodeRef *> sorted_nodes; - /** - * There can't be a correct topological sort of the nodes when there is a cycle. The nodes will - * still be sorted to some degree. The caller has to decide whether it can handle non-perfect - * sorts or not. - */ - bool has_cycle = false; - }; - - /** - * Sort nodes topologically from left to right or right to left. - * In the future the result if this could be cached on #NodeTreeRef. - */ - ToposortResult toposort(ToposortDirection direction) const; - - bNodeTree *btree() const; - StringRefNull name() const; - - std::string to_dot() const; - - private: - /* Utility functions used during construction. */ - InputSocketRef &find_input_socket(Map<bNode *, NodeRef *> &node_mapping, - bNode *bnode, - bNodeSocket *bsocket); - OutputSocketRef &find_output_socket(Map<bNode *, NodeRef *> &node_mapping, - bNode *bnode, - bNodeSocket *bsocket); - - void create_linked_socket_caches(); - void create_socket_identifier_maps(); -}; - -using NodeTreeRefMap = Map<bNodeTree *, std::unique_ptr<const NodeTreeRef>>; - -const NodeTreeRef &get_tree_ref_from_map(NodeTreeRefMap &node_tree_refs, bNodeTree &btree); - -namespace node_tree_ref_types { -using nodes::InputSocketRef; -using nodes::NodeRef; -using nodes::NodeTreeRef; -using nodes::NodeTreeRefMap; -using nodes::OutputSocketRef; -using nodes::SocketRef; -} // namespace node_tree_ref_types - -/* -------------------------------------------------------------------- */ -/** \name #SocketRef Inline Methods - * \{ */ - -inline Span<const SocketRef *> SocketRef::logically_linked_sockets() const -{ - return logically_linked_sockets_; -} - -inline Span<const SocketRef *> SocketRef::logically_linked_skipped_sockets() const -{ - return logically_linked_skipped_sockets_; -} - -inline Span<const SocketRef *> SocketRef::directly_linked_sockets() const -{ - return directly_linked_sockets_; -} - -inline Span<const LinkRef *> SocketRef::directly_linked_links() const -{ - return directly_linked_links_; -} - -inline bool SocketRef::is_directly_linked() const -{ - return directly_linked_sockets_.size() > 0; -} - -inline bool SocketRef::is_logically_linked() const -{ - return logically_linked_sockets_.size() > 0; -} - -inline const NodeRef &SocketRef::node() const -{ - return *node_; -} - -inline const NodeTreeRef &SocketRef::tree() const -{ - return node_->tree(); -} - -inline int SocketRef::id() const -{ - return id_; -} - -inline int SocketRef::index() const -{ - return index_; -} - -inline bool SocketRef::is_input() const -{ - return is_input_; -} - -inline bool SocketRef::is_output() const -{ - return !is_input_; -} - -inline const SocketRef &SocketRef::as_base() const -{ - return *this; -} - -inline const InputSocketRef &SocketRef::as_input() const -{ - BLI_assert(this->is_input()); - return static_cast<const InputSocketRef &>(*this); -} - -inline const OutputSocketRef &SocketRef::as_output() const -{ - BLI_assert(this->is_output()); - return static_cast<const OutputSocketRef &>(*this); -} - -inline StringRefNull SocketRef::idname() const -{ - return bsocket_->idname; -} - -inline StringRefNull SocketRef::name() const -{ - return bsocket_->name; -} - -inline StringRefNull SocketRef::identifier() const -{ - return bsocket_->identifier; -} - -inline bNodeSocketType *SocketRef::typeinfo() const -{ - return bsocket_->typeinfo; -} - -inline bNodeSocket *SocketRef::bsocket() const -{ - return bsocket_; -} - -inline bNode *SocketRef::bnode() const -{ - return node_->bnode(); -} - -inline bNodeTree *SocketRef::btree() const -{ - return node_->btree(); -} - -inline bool SocketRef::is_available() const -{ - return (bsocket_->flag & SOCK_UNAVAIL) == 0; -} - -inline bool SocketRef::is_undefined() const -{ - return bsocket_->typeinfo == &NodeSocketTypeUndefined; -} - -inline void *SocketRef::default_value() const -{ - return bsocket_->default_value; -} - -template<typename T> inline T *SocketRef::default_value() const -{ - return (T *)bsocket_->default_value; -} - -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name #InputSocketRef Inline Methods - * \{ */ - -inline Span<const OutputSocketRef *> InputSocketRef::logically_linked_sockets() const -{ - return logically_linked_sockets_.as_span().cast<const OutputSocketRef *>(); -} - -inline Span<const OutputSocketRef *> InputSocketRef::directly_linked_sockets() const -{ - return directly_linked_sockets_.cast<const OutputSocketRef *>(); -} - -inline bool InputSocketRef::is_multi_input_socket() const -{ - return bsocket_->flag & SOCK_MULTI_INPUT; -} - -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name #OutputSocketRef Inline Methods - * \{ */ - -inline Span<const InputSocketRef *> OutputSocketRef::logically_linked_sockets() const -{ - return logically_linked_sockets_.as_span().cast<const InputSocketRef *>(); -} - -inline Span<const InputSocketRef *> OutputSocketRef::directly_linked_sockets() const -{ - return directly_linked_sockets_.cast<const InputSocketRef *>(); -} - -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name #NodeRef Inline Methods - * \{ */ - -inline const NodeTreeRef &NodeRef::tree() const -{ - return *tree_; -} - -inline Span<const InputSocketRef *> NodeRef::inputs() const -{ - return inputs_; -} - -inline Span<const OutputSocketRef *> NodeRef::outputs() const -{ - return outputs_; -} - -inline Span<const SocketRef *> NodeRef::sockets(const eNodeSocketInOut in_out) const -{ - return in_out == SOCK_IN ? inputs_.as_span().cast<const SocketRef *>() : - outputs_.as_span().cast<const SocketRef *>(); -} - -inline Span<const InternalLinkRef *> NodeRef::internal_links() const -{ - return internal_links_; -} - -inline const InputSocketRef &NodeRef::input(int index) const -{ - return *inputs_[index]; -} - -inline const OutputSocketRef &NodeRef::output(int index) const -{ - return *outputs_[index]; -} - -inline const InputSocketRef &NodeRef::input_by_identifier(StringRef identifier) const -{ - const int index = input_index_by_identifier_->lookup_as(identifier); - return this->input(index); -} - -inline const OutputSocketRef &NodeRef::output_by_identifier(StringRef identifier) const -{ - const int index = output_index_by_identifier_->lookup_as(identifier); - return this->output(index); -} - -inline bNode *NodeRef::bnode() const -{ - return bnode_; -} - -inline bNodeTree *NodeRef::btree() const -{ - return tree_->btree(); -} - -inline StringRefNull NodeRef::idname() const -{ - return bnode_->idname; -} - -inline StringRefNull NodeRef::name() const -{ - return bnode_->name; -} - -inline StringRefNull NodeRef::label() const -{ - return bnode_->label; -} - -inline StringRefNull NodeRef::label_or_name() const -{ - const StringRefNull label = this->label(); - if (!label.is_empty()) { - return label; - } - return this->name(); -} - -inline bNodeType *NodeRef::typeinfo() const -{ - return bnode_->typeinfo; -} - -/* Returns a pointer because not all nodes have declarations currently. */ -inline const NodeDeclaration *NodeRef::declaration() const -{ - nodeDeclarationEnsure(this->tree().btree(), bnode_); - return bnode_->runtime->declaration; -} - -inline int NodeRef::id() const -{ - return id_; -} - -inline bool NodeRef::is_reroute_node() const -{ - return bnode_->type == NODE_REROUTE; -} - -inline bool NodeRef::is_group_node() const -{ - return bnode_->type == NODE_GROUP || bnode_->type == NODE_CUSTOM_GROUP; -} - -inline bool NodeRef::is_group_input_node() const -{ - return bnode_->type == NODE_GROUP_INPUT; -} - -inline bool NodeRef::is_group_output_node() const -{ - return bnode_->type == NODE_GROUP_OUTPUT; -} - -inline bool NodeRef::is_frame() const -{ - return bnode_->type == NODE_FRAME; -} - -inline bool NodeRef::is_undefined() const -{ - return bnode_->typeinfo == &NodeTypeUndefined; -} - -inline bool NodeRef::is_muted() const -{ - return (bnode_->flag & NODE_MUTED) != 0; -} - -inline void *NodeRef::storage() const -{ - return bnode_->storage; -} - -template<typename T> inline T *NodeRef::storage() const -{ - return (T *)bnode_->storage; -} - -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name #LinkRef Inline Methods - * \{ */ - -inline const OutputSocketRef &LinkRef::from() const -{ - return *from_; -} - -inline const InputSocketRef &LinkRef::to() const -{ - return *to_; -} - -inline bNodeLink *LinkRef::blink() const -{ - return blink_; -} - -inline bool LinkRef::is_muted() const -{ - return blink_->flag & NODE_LINK_MUTED; -} - -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name #InternalLinkRef Inline Methods - * \{ */ - -inline const InputSocketRef &InternalLinkRef::from() const -{ - return *from_; -} - -inline const OutputSocketRef &InternalLinkRef::to() const -{ - return *to_; -} - -inline bNodeLink *InternalLinkRef::blink() const -{ - return blink_; -} - -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name #NodeTreeRef Inline Methods - * \{ */ - -inline Span<const NodeRef *> NodeTreeRef::nodes() const -{ - return nodes_by_id_; -} - -inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(StringRefNull idname) const -{ - const bNodeType *nodetype = nodeTypeFind(idname.c_str()); - return this->nodes_by_type(nodetype); -} - -inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(const bNodeType *nodetype) const -{ - return nodes_by_type_.lookup(nodetype); -} - -inline Span<const SocketRef *> NodeTreeRef::sockets() const -{ - return sockets_by_id_; -} - -inline Span<const InputSocketRef *> NodeTreeRef::input_sockets() const -{ - return input_sockets_; -} - -inline Span<const OutputSocketRef *> NodeTreeRef::output_sockets() const -{ - return output_sockets_; -} - -inline Span<const LinkRef *> NodeTreeRef::links() const -{ - return links_; -} - -inline const NodeRef *NodeTreeRef::group_output_node() const -{ - return group_output_node_; -} - -inline bNodeTree *NodeTreeRef::btree() const -{ - return btree_; -} - -inline StringRefNull NodeTreeRef::name() const -{ - return btree_->id.name + 2; -} - -/** \} */ - -} // namespace blender::nodes |