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author | Aaron Carlisle <Blendify> | 2021-12-06 22:47:11 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-06 22:47:49 +0300 |
commit | f60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c (patch) | |
tree | f0b42bb465e8b6aaa7c2a90175ad7f553f6ace83 /source/blender/nodes/NOD_shader.h | |
parent | c3c69fee092f4af179954a62208c852cff2cf5b2 (diff) |
Shader Nodes: Split each node into own file
This improves both code finding, for example "color ramp" now has its own file.
And now each node has its own namespace so function names can be simplified
similar to rBfab39440e94
This commit also makes all file names use snake case instead of camel case.
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D13482
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r-- | source/blender/nodes/NOD_shader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index 76c174201e8..74933e69ab2 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -42,7 +42,7 @@ void register_node_type_sh_camera(void); void register_node_type_sh_value(void); void register_node_type_sh_rgb(void); void register_node_type_sh_mix_rgb(void); -void register_node_type_sh_valtorgb(void); +void register_node_type_sh_color_ramp(void); void register_node_type_sh_rgbtobw(void); void register_node_type_sh_shadertorgb(void); void register_node_type_sh_normal(void); |