Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-08 00:24:38 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-08 00:24:38 +0400
commite6a84eb1b542e7cafe5e760530882bb806f3c433 (patch)
treee3d7b9f8dab6c2d55ec0d45297ba281599f3e92f /source/blender/nodes/NOD_shader.h
parentf44e80e6387601dea6e4e0801d0a387455a02d31 (diff)
Cycles: add light falloff node, with quadratic/linear/constant falloff and a
smoothing factor to reduce high values near the light. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff Note that this was already possible to do manually with the Ray Length, but this adds a convenient node for it. This commit also makes the mapping node min/max option work, fixing #31348.
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r--source/blender/nodes/NOD_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index d2b3a61971b..3d93f41cfe5 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -73,6 +73,7 @@ void register_node_type_sh_hue_sat(struct bNodeTreeType *ttype);
void register_node_type_sh_attribute(struct bNodeTreeType *ttype);
void register_node_type_sh_geometry(struct bNodeTreeType *ttype);
void register_node_type_sh_light_path(struct bNodeTreeType *ttype);
+void register_node_type_sh_light_falloff(struct bNodeTreeType *ttype);
void register_node_type_sh_fresnel(struct bNodeTreeType *ttype);
void register_node_type_sh_layer_weight(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_coord(struct bNodeTreeType *ttype);