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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-10 17:02:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-10 17:02:20 +0400
commitf0a9b664694dacb0388a8e078d46753dc6a36352 (patch)
tree2abf4e68d65708dd36133f1ed83c2b578d34b859 /source/blender/nodes/NOD_shader.h
parentb4671d67edef053118ae53b12b2672603a8bf9b6 (diff)
Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
It's using the Ward BSDF currently, which has some energy loss so might be a bit dark. More/better BSDF options can be implemented later. Patch by Mike Farnsworth, some modifications by me. Currently it's not possible yet to set a custom tangent, that will follow as part of per-bsdf normals patch.
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r--source/blender/nodes/NOD_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 49428c06e5f..306dd50d7e2 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -88,6 +88,7 @@ void register_node_type_sh_bsdf_glass(struct bNodeTreeType *ttype);
void register_node_type_sh_bsdf_translucent(struct bNodeTreeType *ttype);
void register_node_type_sh_bsdf_transparent(struct bNodeTreeType *ttype);
void register_node_type_sh_bsdf_velvet(struct bNodeTreeType *ttype);
+void register_node_type_sh_bsdf_anisotropic(struct bNodeTreeType *ttype);
void register_node_type_sh_emission(struct bNodeTreeType *ttype);
void register_node_type_sh_holdout(struct bNodeTreeType *ttype);
void register_node_type_sh_volume_transparent(struct bNodeTreeType *ttype);