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authorBrecht Van Lommel <brecht@blender.org>2022-01-25 15:25:33 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-01-25 19:14:20 +0300
commitc813a1b3583e9a3bf17c75e16995ebadb046361a (patch)
tree8f5405c7f0a05aef8d43342764fc0a42ef577a54 /source/blender/nodes/NOD_shader.h
parenteab066cbf2da1fdb8162d9ed814a9491f9acf02d (diff)
Cycles: add Point Info node
With (center) position, radius and random value outputs. Eevee does not yet support rendering point clouds, but an untested implementation of this node was added for when it does. Ref T92573
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r--source/blender/nodes/NOD_shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 65720fc119b..57740ce3ad9 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -85,6 +85,7 @@ void register_node_type_sh_layer_weight(void);
void register_node_type_sh_tex_coord(void);
void register_node_type_sh_particle_info(void);
void register_node_type_sh_hair_info(void);
+void register_node_type_sh_point_info(void);
void register_node_type_sh_volume_info(void);
void register_node_type_sh_script(void);
void register_node_type_sh_normal_map(void);
@@ -146,7 +147,6 @@ void register_node_type_sh_custom_group(bNodeType *ntype);
struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree);
void ntreeShaderEndExecTree(struct bNodeTreeExec *exec);
-
/**
* Find an output node of the shader tree.
*