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authorClément Foucault <foucault.clem@gmail.com>2017-05-02 20:25:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-03 13:08:56 +0300
commita7404958148f1030483c7d6238ebf48abc26cf24 (patch)
treecd06f232a263ac3bfc7233e12a6d09a5a0a60d7e /source/blender/nodes/NOD_shader.h
parent54bde8244578fc2002efa394b482ff3ff47f43fd (diff)
Eevee: Add "uber" Shader Output Nodes.
Include Metallic and Specular workflow. Clearcoat and are not implemented yet.
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r--source/blender/nodes/NOD_shader.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 804c1897a27..c05c1a55144 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -120,6 +120,8 @@ void register_node_type_sh_uvalongstroke(void);
void register_node_type_sh_output_lamp(void);
void register_node_type_sh_output_material(void);
+void register_node_type_sh_output_metallic(void);
+void register_node_type_sh_output_specular(void);
void register_node_type_sh_output_world(void);
void register_node_type_sh_output_linestyle(void);