diff options
author | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:44:48 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:59:14 +0400 |
commit | 3de3987ea190415d0d088c3917b45f44afb43840 (patch) | |
tree | 35577ec3798ee74ee4c37821ec74981b3c9d7342 /source/blender/nodes/NOD_shader.h | |
parent | 49df707496e505c8a8b21c1ea36b479e950cc66c (diff) |
Cycles: Add dedicated nodes to split/combine vectors.
This was already possible via the RGB nodes, but that seems weird.
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r-- | source/blender/nodes/NOD_shader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index 91b103da0e2..255ad568bad 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -71,6 +71,8 @@ void register_node_type_sh_seprgb(void); void register_node_type_sh_combrgb(void); void register_node_type_sh_sephsv(void); void register_node_type_sh_combhsv(void); +void register_node_type_sh_sepxyz(void); +void register_node_type_sh_combxyz(void); void register_node_type_sh_hue_sat(void); void register_node_type_sh_tex_brick(void); |