diff options
author | Luca Rood <dev@lucarood.com> | 2017-06-20 15:33:13 +0300 |
---|---|---|
committer | Luca Rood <dev@lucarood.com> | 2017-06-20 19:39:59 +0300 |
commit | 5c5c09439abdf2f759fbc3c17a4e773b9005d77f (patch) | |
tree | bce718ddb823f6623e9804b2aa16ddd1f52ed61f /source/blender/nodes/NOD_shader.h | |
parent | aaf37e1216b2a9dfc43591e227c679a5b35af8c0 (diff) |
Clean node names and organize menus for eevee
This makes the node menus aware of the Cycles/Eevee distinction, and
only show the relevant nodes for the current engine. Names have also
been changed to accomodate for the new output node system.
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r-- | source/blender/nodes/NOD_shader.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index ffa255478ff..08c4924150e 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -117,11 +117,11 @@ void register_node_type_sh_mix_shader(void); void register_node_type_sh_add_shader(void); void register_node_type_sh_uvmap(void); void register_node_type_sh_uvalongstroke(void); +void register_node_type_sh_eevee_metallic(void); +void register_node_type_sh_eevee_specular(void); void register_node_type_sh_output_lamp(void); void register_node_type_sh_output_material(void); -void register_node_type_sh_output_metallic(void); -void register_node_type_sh_output_specular(void); void register_node_type_sh_output_eevee_material(void); void register_node_type_sh_output_world(void); void register_node_type_sh_output_linestyle(void); |