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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-21 16:52:28 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-21 16:52:28 +0400 |
commit | c3e1fce77552b5626d2939710cb6d0020891d218 (patch) | |
tree | 5d59df38ec009f21000a959531129aa511868773 /source/blender/nodes/NOD_shader.h | |
parent | ea11bc980ad428950efb430618a6de439ffd5951 (diff) |
Cycles: add Object Info node, with outputs object location, object/material
pass index, and a random number unique to the instance of the object.
This can be useful to give some variation to a single material assigned to
multiple instances, either manually controlled through the object index, based
on the object location, or randomized for each instance.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Object_Info
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r-- | source/blender/nodes/NOD_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index 3d93f41cfe5..dd6d25380b4 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -74,6 +74,7 @@ void register_node_type_sh_attribute(struct bNodeTreeType *ttype); void register_node_type_sh_geometry(struct bNodeTreeType *ttype); void register_node_type_sh_light_path(struct bNodeTreeType *ttype); void register_node_type_sh_light_falloff(struct bNodeTreeType *ttype); +void register_node_type_sh_object_info(struct bNodeTreeType *ttype); void register_node_type_sh_fresnel(struct bNodeTreeType *ttype); void register_node_type_sh_layer_weight(struct bNodeTreeType *ttype); void register_node_type_sh_tex_coord(struct bNodeTreeType *ttype); |