diff options
author | Thomas Dinges <blender@dingto.org> | 2013-06-10 00:46:22 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-06-10 00:46:22 +0400 |
commit | cf359f6c7f259bf669a144c9a455fe79780fc6ff (patch) | |
tree | bb3e2ce16b033d123fa3dd783a98da533c2c68bb /source/blender/nodes/NOD_shader.h | |
parent | cca324e468db471d7988a37e5804bc3f432160d6 (diff) |
Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometer, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier.
Example render:
http://www.pasteall.org/pic/show.php?id=53202
ToDo:
* Move some functions into an util file, maybe a common util_color.h or so.
* Test GPU, unfortunately sm_21 doesn't work for me yet.
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r-- | source/blender/nodes/NOD_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index 993a48495ad..edb0ba6f475 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -80,6 +80,7 @@ void register_node_type_sh_light_falloff(void); void register_node_type_sh_object_info(void); void register_node_type_sh_fresnel(void); void register_node_type_sh_wireframe(void); +void register_node_type_sh_wavelength(void); void register_node_type_sh_layer_weight(void); void register_node_type_sh_tex_coord(void); void register_node_type_sh_particle_info(void); |