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authorLuca Rood <dev@lucarood.com>2017-06-19 17:31:10 +0300
committerLuca Rood <dev@lucarood.com>2017-06-20 19:39:49 +0300
commitaaf37e1216b2a9dfc43591e227c679a5b35af8c0 (patch)
treeca02bf03d24e919ca55c5475eb98deda91804543 /source/blender/nodes/NOD_shader.h
parentc2f4308e6ba21d4bcbed0aa36b6c770967160771 (diff)
Implement Eevee output node system
This makes Eevee consistent with Cycles, by having a single output node, and multiple shader nodes that connect to it. Note that node systems for Eevee saved before this will be missing the output node, and thus will show an invalid material. This is easily resolved by connecting the shader output to a new output node.
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r--source/blender/nodes/NOD_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index c05c1a55144..ffa255478ff 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -122,6 +122,7 @@ void register_node_type_sh_output_lamp(void);
void register_node_type_sh_output_material(void);
void register_node_type_sh_output_metallic(void);
void register_node_type_sh_output_specular(void);
+void register_node_type_sh_output_eevee_material(void);
void register_node_type_sh_output_world(void);
void register_node_type_sh_output_linestyle(void);