diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-12-28 04:54:44 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-12-28 19:57:02 +0400 |
commit | a35db17cee5a9b47dc9624f7dfcb41f5fc185b33 (patch) | |
tree | ef23032da73b9b202490307f865e2afd4e2e7e76 /source/blender/nodes/NOD_shader.h | |
parent | a06c9c277a8577f7ef473fffaf2258d2a3a6ab80 (diff) |
Cycles Volume Render: work on nodes and closures.
* Henyey-Greenstein scattering closure implementation.
* Rename transparent to absorption node and isotropic to scatter node.
* Volume density is folded into the closure weights.
* OSL support for volume closures and nodes.
* This commit has no user visible changes, there is no volume render code yet.
This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r-- | source/blender/nodes/NOD_shader.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index 71c0638829f..0f388a890a4 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -105,8 +105,8 @@ void register_node_type_sh_bsdf_toon(void); void register_node_type_sh_bsdf_anisotropic(void); void register_node_type_sh_emission(void); void register_node_type_sh_holdout(void); -void register_node_type_sh_volume_transparent(void); -void register_node_type_sh_volume_isotropic(void); +void register_node_type_sh_volume_absorption(void); +void register_node_type_sh_volume_scatter(void); void register_node_type_sh_bsdf_hair(void); void register_node_type_sh_subsurface_scattering(void); void register_node_type_sh_mix_shader(void); |