diff options
author | Thomas Dinges <blender@dingto.org> | 2013-05-23 21:45:20 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-05-23 21:45:20 +0400 |
commit | 99b325cebf41054f046d98a7dcf9aea74e165f56 (patch) | |
tree | 208b201551a5a3e79d59f7e4a2585ae866025ec1 /source/blender/nodes/NOD_shader.h | |
parent | 3b0cc9cfd74de9594b1388694ee13a94ba36b91b (diff) |
Cycles / Toon BSDF:
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering.
* There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon
Example render & blend file:
http://www.pasteall.org/pic/show.php?id=51970
http://www.pasteall.org/blend/21579
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r-- | source/blender/nodes/NOD_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index 334f8f48ca0..993a48495ad 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -97,6 +97,7 @@ void register_node_type_sh_bsdf_refraction(void); void register_node_type_sh_bsdf_translucent(void); void register_node_type_sh_bsdf_transparent(void); void register_node_type_sh_bsdf_velvet(void); +void register_node_type_sh_bsdf_toon(void); void register_node_type_sh_bsdf_anisotropic(void); void register_node_type_sh_emission(void); void register_node_type_sh_holdout(void); |