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author | Clément Foucault <foucault.clem@gmail.com> | 2017-05-02 20:25:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-03 13:08:56 +0300 |
commit | a7404958148f1030483c7d6238ebf48abc26cf24 (patch) | |
tree | cd06f232a263ac3bfc7233e12a6d09a5a0a60d7e /source/blender/nodes/NOD_shader.h | |
parent | 54bde8244578fc2002efa394b482ff3ff47f43fd (diff) |
Eevee: Add "uber" Shader Output Nodes.
Include Metallic and Specular workflow.
Clearcoat and are not implemented yet.
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r-- | source/blender/nodes/NOD_shader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index 804c1897a27..c05c1a55144 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -120,6 +120,8 @@ void register_node_type_sh_uvalongstroke(void); void register_node_type_sh_output_lamp(void); void register_node_type_sh_output_material(void); +void register_node_type_sh_output_metallic(void); +void register_node_type_sh_output_specular(void); void register_node_type_sh_output_world(void); void register_node_type_sh_output_linestyle(void); |